confirmed(imo) luck serverside

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confirmed(imo) luck serverside
Well I've found now many a way to add the luck stat.. Buffs, potions, items, even with transformation... Every other stat I add in these ways has an effect in game (most easily testable is atk speed)... EXCEPT luck.. Therefore I conclude that there is some kind of server side check for luck.

Also I think ATT and MATT are server sided also..

Edit-

In fact the only things I can REALLY confirm as 100% working are attack speed, hp, sp. And I'm almost positive DEF is working. I set my hp/def to 1million and am sitting at Klaus on hard while he is hitting me barely making a dent at all. On macha also.. He is hitting me from 400-1k...

Another thing confirmed to work is attack range.

I've since confirmed STR, DEX, INT, WILL, are all serversided and mods of such will be only visual.
Modding Def. would be rather pointless at this current point in our version seeing as we're still using the old formula. Until/If it is updated to KR's new limit removal it will be stuck at a cap.
Quote Originally Posted by RenewReuse View Post
Modding Def. would be rather pointless at this current point in our version seeing as we're still using the old formula. Until/If it is updated to KR's new limit removal it will be stuck at a cap.
You are right, if I add 1 million def it just puts me at the def cap (whatever that is) or I would take no dmg instead... But the cap must still be pretty high since I'm taking so low dmg from klaus on hard/macha.. Happen to know what that value is?

(still) It is confirmed that modding defense works client side, stuck at a cap as it may be.
I'll try and re-find the new and old formula for the DR it gives. Get back to you as soon as I do.

Edit : Here's and old table untranslated, if you can figure that out.

http://guild.nexon.com/Guild/Page/Gn...ard=1585490216

And click the link with a "60" on the left. Should be Def.-DR
Quote Originally Posted by DanK View Post
You are right, if I add 1 million def it just puts me at the def cap (whatever that is) or I would take no dmg instead... But the cap must still be pretty high since I'm taking so low dmg from klaus on hard/macha.. Happen to know what that value is?

(still) It is confirmed that modding defense works client side, stuck at a cap as it may be.
I know someone found where the ATT cap is located in one of the hfs'es, so I suspect there should be something for the def cap as well. Also, luck being server side i thought was already common knowledge, especially since it's related to cash shop items.
Quote Originally Posted by khorik View Post
I know someone found where the ATT cap is located in one of the hfs'es, so I suspect there should be something for the def cap as well. Also, luck being server side i thought was already common knowledge, especially since it's related to cash shop items.
"ATKDEF_Gap"
{
"PlayerToMonsterCap"
{
"eval" "10000"
}
}


I found that but it doesnt seem to be modifiable.
Quote Originally Posted by DanK View Post
"ATKDEF_Gap"
{
"PlayerToMonsterCap"
{
"eval" "10000"
}
}


I found that but it doesnt seem to be modifiable.
twas about to post that, lol. but my overkills seem to go into the 900 thousands
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