D3D Alpha Blend Boxes
As some of you know I am working on a D3d Menu in Delphi, Anyway I am more interested about the AlphaBlending of D3DCOLOR as its 8bits(4Bytes) each byte representing A(alpha)R(red)G(green)B(blue) Problem is the Alpha tranperancy doesn't seem to be working lets say we had $FFFF0000 as the color this should be full Red with no transparent, If we Did $78FF0000 this should be just under 50% transparency, Question is why doesn't My box drawn have transparency??
This Demo menu below uses $78 for the Alpha Color and as you can see there is no transparency, I should be able to see the combat arms logo through the box.. Any Help or advice would be really nice
No Transparency:

This Demo menu below uses $78 for the Alpha Color and as you can see there is no transparency, I should be able to see the combat arms logo through the box.. Any Help or advice would be really nice
No Transparency:




I think its the call to DrawPrimiriveUP