#define ADR_RAPID1 0x374FAF0B #define ADR_RAPID2 0x37503FEE #define ADR_RAPID3 0x374FFEA7 #define ADR_RAPID4 0x37503FF5 #define ADR_RAPID5 0x37503E28
#define ADR_LTClientShellBase 0x378F4D78
#define ADR_SuperBullets 0x374FDF96
#define ADR_LTClient 0x378F4D90
#define ADR_NoRecoil1 0x374979E0 #define ADR_NoRecoil2 0x375AA949 #define ADR_NoRecoil3 0x374979F4 #define ADR_NoRecoil4 0x374979E8
#define ADR_NoReload 0x375032F4
#define ADR_GetLocalPlayer 0x371520C0
#define ADR_EngineLTC 0x485E40
#define ADR_DrawPrim 0x800054
#define ADR_RemoteKill1 0x374982AB #define ADR_RemoteKill2 0x374982AC #define ADR_RemoteKill3 0x374984FB #define ADR_RemoteKill4 0x374984FC
#define ADR_RandomPlayer 0x3793A900
#define ADR_EnemyPlayer 0x37151500
#define ADR_GlassWalls 0x57297A
#define ADR_Teleport 0x3793AA00
#define ADR_PlayerStats 0x37181557
#define ADR_NameTag1 0x37516F33 #define ADR_NameTag2 0x372E56AD
#define ADR_WeaponRange1 0x37503579 #define ADR_WeaponRange2 0x375038F9
#define ADR_GetPlayerByIndex 0x3714FEC0
#define ADR_WEAPONMGR 0x3775424C
#define ADR_D3D 0x90BF60
#define ADR_ClientInfoMgr 0x377AB3B2
#define ADR_DrawPrimCShell 0x377BB014
Fault address: 00000000 FFFFFFFF:0018AD28 T¯
#define ADR_EngineLTC 0x485E40

//NOOB's Address Logger #define SuperBullets 0x374FDF96 #define LTBase 0x378F4D78 #define LTClient 0x378F4D90 #define UnwrappedConsole 0x485F60 #define DrawPrim 0x8024F8 #define Range1 0x37503579 #define Range2 0x375038F9 #define NameTag1 0x372DB510 #define NameTag2 0x372DB58D #define RapidFire 0x37503FF5 #define PlayerByIndex 0x37151500 #define Recoil1 0x374979E0 #define Recoil2 0x375AA949 #define Recoil3 0x374979F4 #define Recoil4 0x37497A00

#define Recoil1 0x374979E0 #define Recoil2 0x375AA949 #define Recoil3 0x374979F4 #define Recoil4 0x374979F7 #define Recoil4 0x37497A00