Rank Esp Class

Posts 1–15 of 28 · Page 1 of 2
Rank Esp Class
Code:
struct RankList_t
{
    char LongName[30];
    char ShortName[5];
    DWORD dwMinEXP;
};

RankList_t g_pRankList[56] = { 
    {"Trainee", "TRN", 0}, {"Recruit", "RCT", 550}, {"Private", "PVT", 1200}, {"Pvt. 1st Class", "PFC", 2500}, {"Corporal", "CPL", 5000},
    {"Sergeant", "SGT", 8700}, {"Staff Sgt. I", "SSG1", 15000}, {"Staff Sgt. II", "SSG2", 22000}, {"Staff Sgt. III", "SSG3", 30500},
    {"Sgt. 1st Class I", "SFC1", 40500}, {"Sgt. 1st Class II", "SFC2", 52000}, {"Sgt. 1st Class III", "SFC3", 65000},
    {"Master Sgt. I", "MSG1", 81000}, {"Master Sgt. II", "MSG2", 99000}, {"Master Sgt. III", "MSG3", 119000},
    {"Master Sgt. IV", "MSG4", 141000}, {"Command Sgt. Major I", "CSM1", 166000}, {"Command Sgt. Major II", "CSM2", 194000},
    {"Command Sgt. Major III", "CSM3", 225000}, {"Command Sgt. Major IV", "CSM4", 259000}, {"Command Sgt. Major V", "CSM5", 296000},
    {"2nd Lieutenant I", "2LT1", 336000}, {"2nd Lieutenant II", "2LT2", 379000}, {"2nd Lieutenant III", "2LT3", 425000},
    {"2nd Lieutenant IV", "2LT4", 474000}, {"2nd Lieutenant V", "2LT5", 526000}, {"1st Lieutenant I", "1LT1", 580000},
    {"1st Lieutenant II", "1LT2", 638000}, {"1st Lieutenant III", "1LT3", 699000}, {"1st Lieutenant IV", "1LT4", 763000},
    {"1st Lieutenant V", "1LT5", 830000}, {"Captain I", "CPT1", 900000}, {"Captain II", "CPT2", 983000}, {"Captain III", "CPT3", 1074000},
    {"Captain IV", "CPT4", 1173000}, {"Captain V", "CPT5", 1280000}, {"Major I", "MAJ1", 1400000}, {"Major II", "MAJ2", 1533000},
    {"Major III", "MAJ3", 1679000}, {"Major IV", "MAJ4", 1838000}, {"Major V", "MAJ5", 2010000}, {"Lt. Colonel I", "LTC1", 2200000},
    {"Lt. Colonel II", "LTC2", 2408000}, {"Lt. Colonel III", "LTC3", 2634000}, {"Lt. Colonel IV", "LTC4", 2878000}, 
    {"Lt. Colonel V", "LTC5", 3140000}, {"Colonel I", "COL1", 3420000}, {"Colonel II", "COL2", 3718000}, {"Colonel III", "COL3", 4034000},
    {"Colonel IV", "COL4", 4308000}, {"Colonel V", "COL5", 4720000}, {"Brigadier General", "BG", 5100000}, {"Major General", "MG", 5500000},
    {"Lieutenant General", "LTG", 6000000}, {"General", "GEN", 6800000}, {"General of the Army", "GOA", 8000000}
};

char *cEngine::GetRankNameByIndex( int index, bool longname )
{
    if( index > 55 )
        return "Unknown LVL";
    return ( longname ) ? g_pRankList[ index ].LongName : g_pRankList[ index ].ShortName;
}

Credits to NeoIII
did you do any of this yourself? *-*
Quote Originally Posted by ++PashaAmd++ View Post
did you do any of this yourself? *-*
What do you think?
And let me tell you Whatever you think is Correct
Quote Originally Posted by Stewie_Griffin View Post
Code:
struct RankList_t
{
    char LongName[30];
    char ShortName[5];
    DWORD dwMinEXP;
};

RankList_t g_pRankList[56] = { 
    {"Trainee", "TRN", 0}, {"Recruit", "RCT", 550}, {"Private", "PVT", 1200}, {"Pvt. 1st Class", "PFC", 2500}, {"Corporal", "CPL", 5000},
    {"Sergeant", "SGT", 8700}, {"Staff Sgt. I", "SSG1", 15000}, {"Staff Sgt. II", "SSG2", 22000}, {"Staff Sgt. III", "SSG3", 30500},
    {"Sgt. 1st Class I", "SFC1", 40500}, {"Sgt. 1st Class II", "SFC2", 52000}, {"Sgt. 1st Class III", "SFC3", 65000},
    {"Master Sgt. I", "MSG1", 81000}, {"Master Sgt. II", "MSG2", 99000}, {"Master Sgt. III", "MSG3", 119000},
    {"Master Sgt. IV", "MSG4", 141000}, {"Command Sgt. Major I", "CSM1", 166000}, {"Command Sgt. Major II", "CSM2", 194000},
    {"Command Sgt. Major III", "CSM3", 225000}, {"Command Sgt. Major IV", "CSM4", 259000}, {"Command Sgt. Major V", "CSM5", 296000},
    {"2nd Lieutenant I", "2LT1", 336000}, {"2nd Lieutenant II", "2LT2", 379000}, {"2nd Lieutenant III", "2LT3", 425000},
    {"2nd Lieutenant IV", "2LT4", 474000}, {"2nd Lieutenant V", "2LT5", 526000}, {"1st Lieutenant I", "1LT1", 580000},
    {"1st Lieutenant II", "1LT2", 638000}, {"1st Lieutenant III", "1LT3", 699000}, {"1st Lieutenant IV", "1LT4", 763000},
    {"1st Lieutenant V", "1LT5", 830000}, {"Captain I", "CPT1", 900000}, {"Captain II", "CPT2", 983000}, {"Captain III", "CPT3", 1074000},
    {"Captain IV", "CPT4", 1173000}, {"Captain V", "CPT5", 1280000}, {"Major I", "MAJ1", 1400000}, {"Major II", "MAJ2", 1533000},
    {"Major III", "MAJ3", 1679000}, {"Major IV", "MAJ4", 1838000}, {"Major V", "MAJ5", 2010000}, {"Lt. Colonel I", "LTC1", 2200000},
    {"Lt. Colonel II", "LTC2", 2408000}, {"Lt. Colonel III", "LTC3", 2634000}, {"Lt. Colonel IV", "LTC4", 2878000}, 
    {"Lt. Colonel V", "LTC5", 3140000}, {"Colonel I", "COL1", 3420000}, {"Colonel II", "COL2", 3718000}, {"Colonel III", "COL3", 4034000},
    {"Colonel IV", "COL4", 4308000}, {"Colonel V", "COL5", 4720000}, {"Brigadier General", "BG", 5100000}, {"Major General", "MG", 5500000},
    {"Lieutenant General", "LTG", 6000000}, {"General", "GEN", 6800000}, {"General of the Army", "GOA", 8000000}
};

char *cEngine::GetRankNameByIndex( int index, bool longname )
{
    if( index > 55 )
        return "Unknown LVL";
    return ( longname ) ? g_pRankList[ index ].LongName : g_pRankList[ index ].ShortName;
}

Credits to NeoIII
i use this except with sprites for pics of the actual rank
Quote Originally Posted by Wilds View Post
i use this except with sprites for pics of the actual rank
sure, just like you use No Fall damage.
Quote Originally Posted by swatfx View Post
sure, just like you use No Fall damage.
i kindof gave up on that becuase of the variables in different parts of the map on every map
Quote Originally Posted by Wilds View Post
i kindof gave up on that becuase of the variables in different parts of the map on every map
i thought your vip hack had everything?
Quote Originally Posted by Wilds View Post
i use this except with sprites for pics of the actual rank
Which is actually not that hard but it is a pain in the arse to convert all that to bytes lol
Quote Originally Posted by ++PashaAmd++ View Post
i thought your vip hack had everything?
Regenerate Health-100%
Quote Originally Posted by Crash View Post
Regenerate Health-100%
Real Glitch Key-89%

hai guise liek i did 89% an nowi just gutta do da last 11% u kno when i gert de updaed addressing.
Quote Originally Posted by NOOB View Post


Real Glitch Key-89%

hai guise liek i did 89% an nowi just gutta do da last 11% u kno when i gert de updaed addressing.
Real GM mode - 99%
\jus waiting for update addies for m my aldres finer 11111111111
What is this?
Quote Originally Posted by Stewie_Griffin View Post
Code:
struct RankList_t
{
    char LongName[30];
    char ShortName[5];
    DWORD dwMinEXP;
};

RankList_t g_pRankList[56] = { 
    {"Trainee", "TRN", 0}, {"Recruit", "RCT", 550}, {"Private", "PVT", 1200}, {"Pvt. 1st Class", "PFC", 2500}, {"Corporal", "CPL", 5000},
    {"Sergeant", "SGT", 8700}, {"Staff Sgt. I", "SSG1", 15000}, {"Staff Sgt. II", "SSG2", 22000}, {"Staff Sgt. III", "SSG3", 30500},
    {"Sgt. 1st Class I", "SFC1", 40500}, {"Sgt. 1st Class II", "SFC2", 52000}, {"Sgt. 1st Class III", "SFC3", 65000},
    {"Master Sgt. I", "MSG1", 81000}, {"Master Sgt. II", "MSG2", 99000}, {"Master Sgt. III", "MSG3", 119000},
    {"Master Sgt. IV", "MSG4", 141000}, {"Command Sgt. Major I", "CSM1", 166000}, {"Command Sgt. Major II", "CSM2", 194000},
    {"Command Sgt. Major III", "CSM3", 225000}, {"Command Sgt. Major IV", "CSM4", 259000}, {"Command Sgt. Major V", "CSM5", 296000},
    {"2nd Lieutenant I", "2LT1", 336000}, {"2nd Lieutenant II", "2LT2", 379000}, {"2nd Lieutenant III", "2LT3", 425000},
    {"2nd Lieutenant IV", "2LT4", 474000}, {"2nd Lieutenant V", "2LT5", 526000}, {"1st Lieutenant I", "1LT1", 580000},
    {"1st Lieutenant II", "1LT2", 638000}, {"1st Lieutenant III", "1LT3", 699000}, {"1st Lieutenant IV", "1LT4", 763000},
    {"1st Lieutenant V", "1LT5", 830000}, {"Captain I", "CPT1", 900000}, {"Captain II", "CPT2", 983000}, {"Captain III", "CPT3", 1074000},
    {"Captain IV", "CPT4", 1173000}, {"Captain V", "CPT5", 1280000}, {"Major I", "MAJ1", 1400000}, {"Major II", "MAJ2", 1533000},
    {"Major III", "MAJ3", 1679000}, {"Major IV", "MAJ4", 1838000}, {"Major V", "MAJ5", 2010000}, {"Lt. Colonel I", "LTC1", 2200000},
    {"Lt. Colonel II", "LTC2", 2408000}, {"Lt. Colonel III", "LTC3", 2634000}, {"Lt. Colonel IV", "LTC4", 2878000}, 
    {"Lt. Colonel V", "LTC5", 3140000}, {"Colonel I", "COL1", 3420000}, {"Colonel II", "COL2", 3718000}, {"Colonel III", "COL3", 4034000},
    {"Colonel IV", "COL4", 4308000}, {"Colonel V", "COL5", 4720000}, {"Brigadier General", "BG", 5100000}, {"Major General", "MG", 5500000},
    {"Lieutenant General", "LTG", 6000000}, {"General", "GEN", 6800000}, {"General of the Army", "GOA", 8000000}
};

char *cEngine::GetRankNameByIndex( int index, bool longname )
{
    if( index > 55 )
        return "Unknown LVL";
    return ( longname ) ? g_pRankList[ index ].LongName : g_pRankList[ index ].ShortName;
}

Credits to NeoIII
Nice C+P...
Did you do it alone?
Quote Originally Posted by rassrass View Post
Did you do it alone?
Credits to NeoIII
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