Thread: Weapon vacuum

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  1. #16
    ++PashaAmd++'s Avatar
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    Quote Originally Posted by Stewie_Griffin View Post
    why the chams keep changing
    test...

  2. #17
    supercarz1991's Avatar
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    That would be called weapon shop...its something we can do with hacking but more easily wit modding (view vid for hisec/papa box hack)

    [Youtube=EZwVR2EvA-k]"Vacuum" Hisec/Papa box[tube]

    I even made this as a hack (and im a noob) I just replaced edited opk source to hisec pointer and offset and had it...not hard to make via hack, easier via mod tho cuz its as simple as changing the dimensions
    Last edited by supercarz1991; 05-30-2011 at 01:09 AM.

  3. #18
    ++PashaAmd++'s Avatar
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    Quote Originally Posted by supercarz1991 View Post
    That would be called weapon shop...its something we can do with hacking but more easily wit modding (view vid for hisec/papa box hack)

    [Youtube=EZwVR2EvA-k]"Vacuum" Hisec/Papa box[tube]
    hacking takes more talent

  4. #19
    supercarz1991's Avatar
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    Quote Originally Posted by ++PashaAmd++ View Post
    hacking takes more talent


    I've done it via hack too, way back, had a vid on my old youtube channel that got deleted cuz I accidemtly uploaded Pronz to it haha

  5. #20
    ++PashaAmd++'s Avatar
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    Quote Originally Posted by supercarz1991 View Post
    I've done it via hack too, way back, had a vid on my old youtube channel that got deleted cuz I accidemtly uploaded Pronz to it haha
    of course it did

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    NOOBJr (05-30-2011)

  7. #21
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    Quote Originally Posted by wolffang0000 View Post
    LOL

    like OPK, u set weapons (in weaponmgr) to ur current position with an offset so its off the the side of u a bit in the air.

    i use this all the time, i fucking love it

    btw its actually called gun/weapon hack, but noone really noticed it.
    Actually, SNal2F's explanation would be much easier to implement, as I see it. It also simplifies updating, and that's what was used for "nametags" a while back - disable the team check with a NOP patch.

    Quote Originally Posted by SNal2F View Post
    they all generally work the same you find where the game moves players positions or pointer to their position etc. and NOP it or overwrite it with what you want. In this case weapons instead.
    Last edited by freedompeace; 05-30-2011 at 01:46 AM. Reason: Smiley removal .. suckish smilies :/

  8. #22
    Crash's Avatar
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    Quote Originally Posted by ++PashaAmd++ View Post
    methinks that's a VIP hack idk which though

  9. #23
    NOOB's Avatar
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    Quote Originally Posted by Crash View Post
    methinks that's a VIP hack idk which though
    IH. .

  10. #24
    whit's Avatar
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    Quote Originally Posted by NOOB View Post


    IH. .
    I thought IH was down
    Last edited by whit; 05-30-2011 at 07:14 AM. Reason: NOOB has a little dick

  11. #25
    Crash's Avatar
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    Quote Originally Posted by whit View Post
    I thought IH was down
    I think your edit reason confuses me

  12. #26
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    Quote Originally Posted by Crash View Post
    I think your edit reason confuses me
    Sorry Crash
    Last edited by whit; 05-30-2011 at 07:27 AM. Reason: Crash has a Ballgina

  13. #27
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    Quote Originally Posted by whit View Post
    Sorry Crash
    FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
    Last edited by Crash; 05-30-2011 at 07:32 AM. Reason: noice mangina whit

  14. #28
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    Quote Originally Posted by ++PashaAmd++ View Post
    Nice Job bro. I neva seen anyone here with this hack. Your not a noob coder you moved to C+Per. Good Job LOL

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    ++PashaAmd++ (05-30-2011)

  16. #29
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    dis was what i meant

    Code:
    CSpecialFXList*	pList	= g_pClientShell->GetSFXMgr()->GetFXList(SFX_PICKUPITEM_ID);
    
    int nNumPickups = pList->GetSize();
    
    for (int i = 0; i < nNumPickups; i++)
    {
    	if ((*pList)[i])
    	{
    		CPickupItemFX* pPickup = (CPickupItemFX*)(*pList)[i];
    
    		if ( pPickup->GetPickupItemType() == kPickupItemType_Gear || pPickup->GetPickupItemType() == kPickupItemType_Weapon) // If the pickup is a Weapon or Gear(Medpack/armor/etc) im sure you know how to add ammo to this..
    		{
    			CAutoMessage cMsg;
    			cMsg.Writeuint8( MID_PICKUPITEM_ACTIVATE );
    			cMsg.WriteObject( pPickup->GetServerObj() );
    			cMsg.Writebool( false ); // This is do we want to swap the picked up gun with our current.
    						 // I use false because it seems less obvious to otherplayers
    			g_pILTClient->SendToServer(cMsg.Read(), MESSAGE_GUARANTEED); // Tell the server we want the pickup
    		}
    	}
    }

  17. #30
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    Quote Originally Posted by NOOB View Post
    dis was what i meant

    Code:
    CSpecialFXList*	pList	= g_pClientShell->GetSFXMgr()->GetFXList(SFX_PICKUPITEM_ID);
    
    int nNumPickups = pList->GetSize();
    
    for (int i = 0; i < nNumPickups; i++)
    {
    	if ((*pList)[i])
    	{
    		CPickupItemFX* pPickup = (CPickupItemFX*)(*pList)[i];
    
    		if ( pPickup->GetPickupItemType() == kPickupItemType_Gear || pPickup->GetPickupItemType() == kPickupItemType_Weapon) // If the pickup is a Weapon or Gear(Medpack/armor/etc) im sure you know how to add ammo to this..
    		{
    			CAutoMessage cMsg;
    			cMsg.Writeuint8( MID_PICKUPITEM_ACTIVATE );
    			cMsg.WriteObject( pPickup->GetServerObj() );
    			cMsg.Writebool( false ); // This is do we want to swap the picked up gun with our current.
    						 // I use false because it seems less obvious to otherplayers
    			g_pILTClient->SendToServer(cMsg.Read(), MESSAGE_GUARANTEED); // Tell the server we want the pickup
    		}
    	}
    }
    what is this?
    New Coder here to Rock your world.

    Email : Mr_clarkie@live.com


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