Weapon vacuum

Posts 16–30 of 36 · Page 2 of 3
Quote Originally Posted by Stewie_Griffin View Post
why the chams keep changing
test...
That would be called weapon shop...its something we can do with hacking but more easily wit modding (view vid for hisec/papa box hack)

[Youtube=EZwVR2EvA-k]"Vacuum" Hisec/Papa box[tube]

I even made this as a hack (and im a noob) I just replaced edited opk source to hisec pointer and offset and had it...not hard to make via hack, easier via mod tho cuz its as simple as changing the dimensions
Quote Originally Posted by supercarz1991 View Post
That would be called weapon shop...its something we can do with hacking but more easily wit modding (view vid for hisec/papa box hack)

[Youtube=EZwVR2EvA-k]"Vacuum" Hisec/Papa box[tube]
hacking takes more talent
Quote Originally Posted by ++PashaAmd++ View Post
hacking takes more talent


I've done it via hack too, way back, had a vid on my old youtube channel that got deleted cuz I accidemtly uploaded Pronz to it haha
Quote Originally Posted by supercarz1991 View Post
I've done it via hack too, way back, had a vid on my old youtube channel that got deleted cuz I accidemtly uploaded Pronz to it haha
of course it did
Quote Originally Posted by Wilds View Post
LOL

like OPK, u set weapons (in weaponmgr) to ur current position with an offset so its off the the side of u a bit in the air.

i use this all the time, i fucking love it

btw its actually called gun/weapon hack, but noone really noticed it.
Actually, SNal2F's explanation would be much easier to implement, as I see it. It also simplifies updating, and that's what was used for "nametags" a while back - disable the team check with a NOP patch.

Quote Originally Posted by SNal2F View Post
they all generally work the same you find where the game moves players positions or pointer to their position etc. and NOP it or overwrite it with what you want. In this case weapons instead.
Quote Originally Posted by Crash View Post
methinks that's a VIP hack idk which though
IH. .
Quote Originally Posted by NOOB View Post


IH. .
I thought IH was down
Quote Originally Posted by whit View Post
I thought IH was down
I think your edit reason confuses me
Quote Originally Posted by Crash View Post
I think your edit reason confuses me
Sorry Crash
Quote Originally Posted by whit View Post
Sorry Crash
FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
dis was what i meant

Code:
CSpecialFXList*	pList	= g_pClientShell->GetSFXMgr()->GetFXList(SFX_PICKUPITEM_ID);

int nNumPickups = pList->GetSize();

for (int i = 0; i < nNumPickups; i++)
{
	if ((*pList)[i])
	{
		CPickupItemFX* pPickup = (CPickupItemFX*)(*pList)[i];

		if ( pPickup->GetPickupItemType() == kPickupItemType_Gear || pPickup->GetPickupItemType() == kPickupItemType_Weapon) // If the pickup is a Weapon or Gear(Medpack/armor/etc) im sure you know how to add ammo to this..
		{
			CAutoMessage cMsg;
			cMsg.Writeuint8( MID_PICKUPITEM_ACTIVATE );
			cMsg.WriteObject( pPickup->GetServerObj() );
			cMsg.Writebool( false ); // This is do we want to swap the picked up gun with our current.
						 // I use false because it seems less obvious to otherplayers
			g_pILTClient->SendToServer(cMsg.Read(), MESSAGE_GUARANTEED); // Tell the server we want the pickup
		}
	}
}
Quote Originally Posted by NOOB View Post
dis was what i meant

Code:
CSpecialFXList*	pList	= g_pClientShell->GetSFXMgr()->GetFXList(SFX_PICKUPITEM_ID);

int nNumPickups = pList->GetSize();

for (int i = 0; i < nNumPickups; i++)
{
	if ((*pList)[i])
	{
		CPickupItemFX* pPickup = (CPickupItemFX*)(*pList)[i];

		if ( pPickup->GetPickupItemType() == kPickupItemType_Gear || pPickup->GetPickupItemType() == kPickupItemType_Weapon) // If the pickup is a Weapon or Gear(Medpack/armor/etc) im sure you know how to add ammo to this..
		{
			CAutoMessage cMsg;
			cMsg.Writeuint8( MID_PICKUPITEM_ACTIVATE );
			cMsg.WriteObject( pPickup->GetServerObj() );
			cMsg.Writebool( false ); // This is do we want to swap the picked up gun with our current.
						 // I use false because it seems less obvious to otherplayers
			g_pILTClient->SendToServer(cMsg.Read(), MESSAGE_GUARANTEED); // Tell the server we want the pickup
		}
	}
}
what is this?
Posts 16–30 of 36 · Page 2 of 3

Post a Reply

Tags for this Thread

None

Talk with us