getrandomplayer(){
level.randomplayer = randomInt(level.players.size);
level.players[level.randomplayer] thread doac130();
}
doac130()
{
self endon("death");
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", 12);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
}
