ghost aim

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ghost aim
does any1 know how to get ghost aim cuz ive seen it in one or 2 vip hacks
What is ghost aim ?
Quote Originally Posted by whit View Post
What is ghost aim ?
its aiming with out twitching and every bullet hits
Quote Originally Posted by kolec94 View Post
its aiming with out twitching and every bullet hits
I beleive you mean remote kill.
Quote Originally Posted by CAFlames View Post


I beleive you mean remote kill.
No he means like a legit looking aimbot that can be using in montages without Being seen as as a hacker i believe
Didn't we release somethin like that awhile ago? Took player pointer and telekill and we shortened the area down to only if the enemy is close (wthin 10 feet) u shoot at em? Or am I thinkin somethin different

something like this
its not advertising when its an example! lol

and that seems simple enough to make...i can think of 2 ways
1.) my example above, use a telekill source but shrink down the distance that it looks for the enemy to only a certain radius around you
2.) find the bullet pointer...i think this is self explanitory
That is remotekill :P
Quote Originally Posted by CAFlames View Post
That is remotekill :P
Yeah I'm pretty sure that it's remote kill.
Quote Originally Posted by NOOB View Post


Yeah I'm pretty sure that it's remote kill.
Except the person probably used a W2S to find closest enemy to crosshair and then had remotekill do it on that person.
Quote Originally Posted by CAFlames View Post


Except the person probably used a W2S to find closest enemy to crosshair and then had remotekill do it on that person.
or they use what i posted above
Quote Originally Posted by CAFlames View Post


Except the person probably used a W2S to find closest enemy to crosshair and then had remotekill do it on that person.
Then loop through all the bone nodes to get the closest bone node of the closest enemy.
Quote Originally Posted by supercarz1991 View Post
or they use what i posted above
probably not because it seemed to be crosshair.

And your method is for your camera position...
you would probably have to use distance formula :
sqrt((pos.x-mypos.x)/\2 + (pos.y-mypos.y)/\2 + (pos.z-mypos.z)/\2)
Code:
bool IsPlayerNear( D3DXVECTOR3 Pos )
{
    float distance = 300.0f;
    DWORD dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" );
    DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 );
    
    if( abs(Pos.x - *(float*)( dwClass + 0xC8 )) < distance 
        && abs(Pos.y - *(float*)( dwClass + 0xCC ) < distance ) 
        && abs(Pos.z - *(float*)( dwClass + 0xD0 ) < distance ) )
        return true;
    else
        return false;
}
had to dig through my old C++ files, but i found it, although idr who posted it

more than likely, credits to @NOOB
Posts 115 of 24 · Page 1 of 2

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