Public My Addy - Debug Cshell
I think in MPGH need this so i post it. If you see that good plez thank me. Now get back to work. In this thread i have : Instant Reload , Instant Spawn , No Weapon Weight , No Nade Damage , No Scope Overlay , Weapon Damage Up , Shot Gun Spread , Crash Room [ Shotgun Only ].
+Color Green is Defind.
+Color Red is CShellBase.
+Color Blue is Addy.
*Defind:
[quote]#define Grenades ((i==6)||(i==7)||(i==8)||(i==9)||(i==63)||(i==64)| |(i==65)||(i==100)||(i==126)||(i==135)||(i==191)|| (i==209)||(i==210)||(i==240)||(i==260)||(i==262)|| (i==263)||(i==272)||(i==288)||(i==313)||(i==324)|| (i==338)||(i==382)||(i==383)||(i==384)||(i==416)|| (i==423)||(i==424)||(i==425))
#define Snipers ((i==4)||(i==14)||(i==15)||(i==16)||(i==23)||(i==4 3)||(i==46)||(i==69)||(i==91)||(i==110)||(i==111)| |(i==122)||(i==114)||(i==150)||(i==152)||(i==163)| |(i==186)||(i==194)||(i==232)||(i==249)||(i==268)| |(i==279)||(i==294)||(i==368)||(i==378))
#define Shotguns ((i==0)||(i==36)||(i==133)||(i==174)||(i==329)||(i ==331)||(i==342)||(i==369)||(i==377))
#define Zooms ((i==13)||(i==24)||(i==31)||(i==41)||(i==42)||(i== 47)||(i==72)||(i==75)||(i==77)||(i==87)||(i==93)|| (i==95)||(i==103)||(i==104)||(i==116)||(i==117)||( i==121)||(i==160)||(i==162)||(i==187)||(i==203)||( i==233)||(i==280)||(i==293)||(i==360)||(i==366)||( i==367)||(i==403)||(i==418)||(i==436))
*Code:
One hit : 7F8 ( Float )
No nade damage : 7F8 ( float )
Shotgun spread : 834 ( DWORD)
No weapon weight 1 : 21D8 ( float )
No weapon weight 2 : 21DC ( float )
No weapon weight 3 : 21E0 ( float )
No Reload : 2420 ( float )
No delay switch weapon : 2424 ( float )
_That all i got. dwWeapon1 you mush get CshellBase + 0xWeaponMrg so you have to debug Cshell and find your new Address.
_Someone have me, i have one question : what is string text of No Recoil ???