is this right?

Posts 1–7 of 7 · Page 1 of 1
is this right?
i tried to find the bytes myself for once in cshell...i'm crashing and i think it could be my bytes

Code:
	Memoria((LPVOID) (Recoil1), "\xD8\x66\x54", 3);
Memoria((LPVOID) (Recoil2), "\xD8\x46\x54", 3);
Memoria((LPVOID) (Recoil3), "\xD9\x5E\x48", 3);
Memoria((LPVOID) (Recoil4), "\xD9\x5E\x54\xD9\x46\x48", 6);
thanks in advance
your bytes are wrong they gotta be updated
D8 66 58 recoil1
D9 46 54 recoil2
D9 5E 58 recoil3
D9 5E 4C recoil4
Quote Originally Posted by whit View Post
your bytes are wrong they gotta be updated
D8 66 58 recoil1
D9 46 54 recoil2
D9 5E 58 recoil3
D9 5E 4C recoil4
no recoil 4 , I don't know buy doesn't it have 6 bytes?
Quote Originally Posted by topblast View Post


no recoil 4 , I don't know buy doesn't it have 6 bytes?
Works perfect for me with 3
Quote Originally Posted by whit View Post
Works perfect for me with 3
No recoil use to be 3 addies, and the 3 was 9 bytes,

Then it went to 4 and the 3 was the first 3 bytes from the Third addy of the 3byte version and the 4 was 6 bytes OR the 4th addy could be the last 3 bytes of the 3th addy version

Then it went to 5 addy and the 5th addy was the last 3 bytes of the 4th addy of the 4 addy version

Now it is back to 4 addy with the 5th addy forgoted


I smell Crash
now that i know they have to be updated...explains why the other addies i found crashed me too lol Super bullets, weapon range and glass walls and beast mode
Code:
Recoil2 = tools.FindPattern((DWORD)GetModuleHandleA("CShell.dll"),(DWORD)0xFFFFFFFF,(PBYTE)"\xD9\x46\x54\xD9\x5C\x24\x5C","xxxxxxx");
Recoil3 = tools.FindPattern((DWORD)GetModuleHandleA("CShell.dll"),(DWORD)0xFFFFFFFF,(PBYTE)"\xD9\x5E\x58\xD9\x46\x4C","xxxxxx");
Recoil1 = Recoil3 - 0x14;
Recoil4 = Recoil3 + 0x0C;
Code:
tools.Mem( (LPVOID)address.Recoil1, "\xD8\x66\x58", 3 );
tools.Mem( (LPVOID)address.Recoil2, "\xD9\x46\x54", 3 );
tools.Mem( (LPVOID)address.Recoil3, "\xD9\x5E\x58\xD9\x46\x4C", 6 );
tools.Mem( (LPVOID)address.Recoil4, "\xD9\x5E\x4C", 3 );
Posts 1–7 of 7 · Page 1 of 1

Post a Reply

Tags for this Thread

None

Talk with us