Bombs = (Read pointer value in static address - 0x4DFB44) + 0x6C. The value stored in the static address is the base address to some struct the game uses.
To show that screen, right-click on the bombs addy then click 'Find out what accesses this address' then click on the only item on the list. Click 'More information' and you'll be presented with that screen.
[highlight=c++]int iBombsPtr = 0x4DFB44, iBaseAddy = 0, iBombWrite = 1337;
ReadProcessMemory(pHandle, (LPCVOID)iBombsPtr, &iBaseAddy, 4, NULL); //Read the pointer stored in the static address
WriteProcessMemory(pHandle, (LPCVOID)(iBaseAddy + 0x6C), &iBombWrite, 4, NULL); //Write 1337 to the bombs address[/highlight]