Combat Arms Class's

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Combat Arms Class's
Ive been out of the hacking scene for games for a while, now and i wiped out my old D3D base and updated it, and i don't have any of the class's and i don't feel like reversing them myself, so if someone could link me or post the PlayerInfo(YourSelf) Class, and the ClientInfo(enemys) class that would be great(: thanks.
Still looking for "ClientInfo"
Quote Originally Posted by mmbob View Post




It's client info with a different name .
yeah that's correct .

Code:
class cLocaleMgr
{
public:

char _0x0000[4];
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[48];
	__int32 pFTMission; //0x0064 FireTeam Misson
char _0x0068[8];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[307];
	__int32 pRank; //0x01AC 
char _0x01B0[80];
	__int32 pFTScore; //0x0200 FiteTeam Score 
char _0x0204[4];
	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
	__int32 pFTKill; //0x020C FireTeam Kill score
char _0x0210[80];
	cLocaleMgr* PlayerNext; //0x0260 


};//Size=0x0264

class cClientInfoMgr
{
public:
			DWORD Unk;
	cLocaleMgr* First;
	unsigned int LocalIndex;	//0x0008
			char unknown2[48];
	__int32 iAlphaScore;
	__int32 iBravoScore;
			char unknown5[12];
	__int32 iGameMode;

	inline cLocaleMgr* GetClientByID( int Index )
	{
		cLocaleMgr* pPlayer = First;

		while( pPlayer ) 
		{
			if( pPlayer->Index  == Index )
				return pPlayer;

			pPlayer = pPlayer->PlayerNext ;
		}
		return NULL;
	}
};
who to use :
Code:
cClientInfoMgr* ClientInfo = (cClientInfoMgr*)(*(DWORD*)UlThis\ LocaleMgr);
cLocaleMgr* pLocal = ClientInfo->GetClientByID(ClientInfo->LocalIndex);
for (int i = 0; i < 16; i++)
	{
		cLocaleMgr* pPlayer = ClientInfo->GetClientByID( i );
		//etc...
ILocaleMgr Pattern :
Code:
DWORD cAddresses::GetMyILocaleMgr()
{
	DWORD Address;
	Address = Tools.FindPattern((DWORD)GetModuleHandle(L"CShell.dll"),0x72C000,(PBYTE)"\x8B\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x0F\xB6\x4E\x51","xx????x????xxxx");
	if(Address)
		return *(DWORD*)(Address + 0x2);

	return 0;
}
Have fun.
Quote Originally Posted by mo3ad001 View Post
yeah that's correct .

snip
Have fun.
Why the hell did you call client info "cLocaleMgr"
Where is the Orgin, Like The XYZ.
Quote Originally Posted by DeadLinez View Post
Where is the Orgin, Like The XYZ.
Code:
	int* Object; //0x0028
what about Pitch, Yaw, Roll?
Quote Originally Posted by pashak View Post
what about Pitch, Yaw, Roll?
what about them?
Quote Originally Posted by NOOB View Post


what about them?
nvm thought playermgr needed to be updated
OMG HE BACK, Faint.
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