Menu tut

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Menu tut
Is there any tut about making Menus in vb?
I searched but found nothing.. I saw something about a Zoom's Release
but that was a complete menu ..not a tut or Source Code.
Also i would like to know if Me.Topmost works in CF , i think it works.

EDIT:

Menu is for hacks.

~Any help will be greatful
Can you post a screen of kinda how u want it ?
What kind of a menu?
You could make a form for a menu and button to open it
he means a d3d menu to be ingame I believe.
Oh, I thought that the menu and
Also i would like to know if Me.Topmost works in CF , i think it works.
were diff questions coz of the "also"..
Brinuz is right. Well not d3d but a menu for hacks
then put it on the question so that people know what kind of menu you want etc
Hack menu is c++ right ?
Or am i wrong
not C++ not d3d.. but just in VB
and ok @GiGux wait ill edit
Quote Originally Posted by Fly3r View Post
not C++ not d3d.. but just in VB
Menu in VB is D3D
Should work with D3D. Download the DirectX SDK(Software Development Kit).

You will have to go through some tuts in order to get to know DirectX.
I have posted hundreds of outside links about tuts and stuff and never got banned.

There is nothing wrong in doing such if it isn't related to hacking websites I believe.
Hustleboy sure likes to post boost... :/
Anyway you will need the SDK like blubb said. In order for it to show ingame youll need a D3D wrapper. If you try to just make it topmost on crossfire it will flicker like hell and just be an extreme annoyance. If you need any help PM me
Actual drawing can be done with DirectX + Direct3D .NET wrapper classes. Principles are pretty much identical to how you would write it in C++ using D3D, basically:

Write the function to draw the menu using the device pointer for the games D3D device, then write a hook to hook the game's D3D Endscene/Beginscene methods (whichever you prefer) and make it call your draw function whenever they are called, this will have the effect of drawing your craps to the screen. Endscene is probably the best method to hook as it guarantees your drawing will have final effect, meaning that it won't be drawn over by the game's own drawing methods which may happen if you hook Beginscene.
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