DeadLine's Updated Addresses [6/30]
Code:
#define DeviceGame 0x90BF60
#define LTClient 0x3778CF58
#define DrawPrim 0x800054
#define PlayerManager 0x377CD514
#define LTBase 0x3778CF40
#define RapidFire1 0x373EE43B
#define RapidFire2 0x373F751E
#define RapidFire3 0x373F33D7
#define RapidFire4 0x373F7525
#define RapidFire5 0x373F7358
#define RandomPlayerPointer 0x377CF988
#define Teleport 0x377CFA88
#define LocalPlayer 0x37152250
#define NoReload 0x3747EAD7
#define NoRecoil1 0x37383E50
#define NoRecoil2 0x3749C819
#define NoRecoil3 0x37383E64
#define NoRecoil4 0x37383E70
#define PlayerByIndex 0x37151450
#define SuperBullets 0x373F3D9E
#define GameClientShell 0x377CF2A0
#define ClientInfo 0x37151450
#define NameTag1 0x372DF3D0
#define NameTag2 0x372DF44D
#define Range1 0x373F6AA9
#define Range2 0x373F6E29
#define GameStatus 0x3779DEF4
#define WeaponMgr 0x377CBC2C
#define ConnectionMgr 0x3778CF58
#define InterfaceMgr 0x37181650
#define VersionMgr 0x371A5FD0
#define RadioMsgButeMgr 0x37788CB0
#define MissionMgr 0x37212780
Creds: Me n NOOB n Alessandro10