Old @ss Base

Posts 115 of 18 · Page 1 of 2
Old @ss Base
So ~7-8 months ago me and my friend Qwerty01 decided to take on Combat Arms Hacking. We made a private menu that hit big, we sold it some friends, then it got detected so we were working on another until there was another patch and we gave up on it. I'm back now and I found the base stored away in a deep black pit. It crashes like the usual old bases. Idk its mainly just to help if it can, so take a look at the source and if you find anything interesting go ahead and pull it out, and if you like you can revive it, be my guest. Based on the Combined Base v2. Credits to everyone on Combined Base v2, me, and Qwerty01.

Virus Scans (.cpp, .lib, and .h files, 29 files):
VirScan won't take.
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EDIT: Forgot to mention has a OPK and Telekill and some other sources (that might be patched).

Thank me if you use anything in it :/
HansandGellin.zipattachment deleted · 179 downloads before removal
waiting to view this base, thanks.
uhm.........wut.
Lol its old and u released wats the point?
Quote Originally Posted by justiniscool5 View Post
Lol its old and u released wats the point?
Well I was going to release it before when it wasn't detected. It has some interesting stuff like Status, some DirectX Functions, OPK, Refresh OPK, Flush OPK, Update OPK, Crash CA and address log.

You'll find stuff like this:

Code:
		fprintf(fhandle, "D3D Device: %X\n", FindPattern((DWORD)GetModuleHandleA("d3d9.dll"), 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx"));
		fprintf(fhandle, "Player Index: %X\n", FindPattern(CShell, 0x128000, (PBYTE)"\x8B\x41\x04\x85\xC0\x74\x18\x8B\x54\x24\x04\xEB\x03\x8D\x49\x00\x39\x50\x04\x74\x1A\x8B\x80", "xxxxxxxxxxxxxxxxxxxxxxx"));
		fprintf(fhandle, "Super Bullets: %X\n", FindPattern(CShell, 0x128000, (PBYTE)"\x0F\x94\xC0\x5E", "xxxx"));
Loads of stuff. I'm going to use most of the P T C s in my next (and first) public hack. I'm going try to fix it up and make it undetected.
Now you guys are interested right???

Code:
DWORD WINAPI refreshOPK(LPVOID)
{
	while(true)
	{
		if( status == 1 )
		{
				
			try
			{
				memcpy(&posy,(void *)(posptr),4);
				posy += posyoffset;
				memcpy(&playertarget,(void *)(otherplyrptr),4);
				playertarget += yoffset;
				DWORD currPT = playertarget;
				
				if(posy > posyoffset && playertarget > yoffset)
				{
					bool temp = false;
					int index = 0;
					for(int i = 0; i < OPKSIZE; i++)
					{
						if( sorting )
							break;
						if( OPK[i] == currPT)
						{
							temp = true;
						}
						if( OPK[i] == NULL )
							index = i;
					}
					for(int i = 0; i < OPKSIZE; i++)
					{
						if( OPK[i] == NULL )
						{
							if( temp )
							{
								break;
							}
							else
							{
								OPK[index] = currPT;
								break;
							}
						}
					}
				}
			}
			catch(...)
			{}
			Sleep (10);
		}
		else
		{
			flushOPK();
			Sleep(500);
		}
	}
}
Also has loads of Key Functions in Keys.cpp and Keys.h. My first and best contribute.

I'm not a noob, but I'm not Pro.
Wow,

I want to see what you did to it. Maybe I could learn sumthin from it...

ASM.. you forgot @Liz :3
@Cryptonic i think she was banned or sumthing i duno mabye not lol @AVNG aprove ?
Quote Originally Posted by Liz View Post
Approved i guess.
Thx. Remember guys don't judge its old.
The OPK wouldn't work. It would most likely be patched. Would need updating.
Code:
1>Compiling...
1>detoursx.cpp
1>c:\users\caio\downloads\hansandgellin\detoursx.cpp(2) : fatal error C1083: Cannot open include file: 'ADE32.h': No such file or directory
1>detourxs.cpp
1>c:\users\caio\downloads\hansandgellin\detourxs.cpp(2) : fatal error C1083: Cannot open include file: 'ADE32.h': No such file or directory
1>Generating Code...
the file "ADE32.h" is missing
Quote Originally Posted by Thugzinn View Post
Code:
1>Compiling...
1>detoursx.cpp
1>c:\users\caio\downloads\hansandgellin\detoursx.cpp(2) : fatal error C1083: Cannot open include file: 'ADE32.h': No such file or directory
1>detourxs.cpp
1>c:\users\caio\downloads\hansandgellin\detourxs.cpp(2) : fatal error C1083: Cannot open include file: 'ADE32.h': No such file or directory
1>Generating Code...
the file "ADE32.h" is missing
Then Add it In

Replace the detours with Detours from Whit's Combined Base v3 and Add in ADE32.

Whit's Combined Base v3
Posts 115 of 18 · Page 1 of 2
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