A question and a possible request.

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A question and a possible request.
Hello everyone. I was wondering and have been for a while if there is a way to modify and/or hack Vindictus to gain an increase of FPS? I'm not a coding genius, so I'm not sure if what I am asking is stupid or not.

I've read about how the Source Engine Vindictus uses is poorly optimized, and that sparked my interest. I thought that there might be a way to increase optimization through hacks or mods. Is there a way? And if so, how?

Thank you for your time,
~Shiro!
So you tried customized settings and your computer still can't handle it?
Quote Originally Posted by Pie View Post
So you tried customized settings and your computer still can't handle it?
You can set the game to DX8 & customize everything to the lowest settings, you might also be able to get your GPU to force it down even lower.
Quote Originally Posted by Pie View Post
So you tried customized settings and your computer still can't handle it?
It can handle it to an extent, it has trouble once I party up with another 3+ players. And I can't stand the terrible graphics DX8 provides. Thus, my question.
Quote Originally Posted by Shiro583 View Post
It can handle it to an extent, it has trouble once I party up with another 3+ players. And I can't stand the terrible graphics DX8 provides. Thus, my question.
Give your computer specs and I'll tell you what you need to do to make it better.
Quote Originally Posted by Paladin View Post
Give your computer specs and I'll tell you what you need to do to make it better.
Intel Core Duo 2 Processor 2.20 GHz, 4GB RAM, Mobile Intel 4 Series Express Chipset Family graphics card.

Is that good, or do you need anything else?

~Shiro!
Quote Originally Posted by Shiro583 View Post
Intel Core Duo 2 Processor 2.20 GHz, 4GB RAM, Mobile Intel 4 Series Express Chipset Family graphics card.

Is that good, or do you need anything else?

~Shiro!
EDIT2: You don't fall under minimum specs to run Vindictus either, here's the minimum you'd need:
Minimum: Single Core 2.4 GHz
Minimum: NVIDIA GeForce 5xxx series or equivalent
Quote Originally Posted by Paladin View Post
EDIT2: You don't fall under minimum specs to run Vindictus either, here's the minimum you'd need:
Minimum: Single Core 2.4 GHz
Minimum: NVIDIA GeForce 5xxx series or equivalent
Alright thanks for your help!
Quote Originally Posted by Shiro583 View Post
Intel Core Duo 2 Processor 2.20 GHz, 4GB RAM, Mobile Intel 4 Series Express Chipset Family graphics card.

Is that good, or do you need anything else?

~Shiro!
Code:
// Disable sprays 
cl_playerspraydisable "1"
r_decals "0"
r_spray_lifetime "0"



// Disable shadows 
mat_shadowstate "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_shadows "0"





// Disable facial
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "2"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"




// Disable ragdolls 
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"



// Disable gibs 
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"


// Cleaning up and stopping debug flooding
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"

// Graphical
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_show_splashes "0"
func_break_max_pieces "0"
glow_outline_effect_enable "0" /
lod_transitiondist "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "128"
mat_hdr_level "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "64"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_motion_blur_enabled "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1" 
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_fastzreject "-1" 
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "1"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_occlusion "1"
r_physpropstaticlighting "0"
r_pixelfog "0"
r_radiosity "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
tf_particles_disable_weather "1"



cl_showfps "1" // Show unsmoothed FPS meter
cl_showpluginmessages "0"
fps_max "200"

cl_forcepreload "1" 
cl_soundemitter_flush "1"
mat_bufferprimitives "1"
mat_clipz "1" // FX owners should set this to 0
mat_disablehwmorph "1"
mat_forcehardwaresync "0"
mat_postprocessing_combine "1"
soundscape_flush "1"

cl_smooth 0



mat_wateroverlaysize "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"

mat_queue_mode "2"
most of them work i was messing around with it the game was looking craptastic then it crashed so GL N HF

copy and paste couple of commands, until ur done with the list !
Lowest Settings. It's the best FPS+ hack out there.
Uh I would just upgrade computer.
Quote Originally Posted by Shiro583 View Post
Hello everyone. I was wondering and have been for a while if there is a way to modify and/or hack Vindictus to gain an increase of FPS? I'm not a coding genius, so I'm not sure if what I am asking is stupid or not.

I've read about how the Source Engine Vindictus uses is poorly optimized, and that sparked my interest. I thought that there might be a way to increase optimization through hacks or mods. Is there a way? And if so, how?

Thank you for your time,
~Shiro!
this game is almost like cs it use's alot of stuff you dont need ,
look for a high fps cfg for old comps !
you should be able to make your grphx look craptastic!

sky box water tress ragdolls props ect ect !
Get a better graphics card.
wait what.. i'm trying to lower my fps lol

i forced AO, turned up AA to 32x CSAA, turn up texture filtering, gamma correction, and w.e i can turn up in the control panel. i like my games at 50 fps

right now it's not there yet... i donno what else i can turn up, already turned up everything, might turn to setup nvidia 3d see if that lowers it
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