D3D and WinApi
I have recently got into DirectX programming. I made a simple app that just draws a triangle on the screen, but then when i told the window to print hello in the center it wouldn't do it. I did it by the DrawTextA() function in the WM_PAINT message in the winproc. Does this mean that if i use d3d in a windows application that i can't use winapi stuff?
"it wouldn't do it" is ambiguous. What do you mean by that? That the text was not drawn at all? Or that it was drawn in an unexpected location?