First, you learn C++.
Then you download a base and see if you can manage to make it fit in.
Then you update the detours.
Overall, making a hack for CA isn't worth it unless you have basic C++ knowledge.
im working on learning C++ but for now i just want to know how to use codes like that to make hacks
thats just dum. you cant just start trying to do something, and not know what anything means.
Ask alesandro and deadlinez
Originally Posted by markoj
Ask alesandro and deadlinez
They will trolol his ass.
They are addies keeping that certain hack undetected. Not much more i can tell.
Originally Posted by legokiller45
0x485F90 what do i do with codes like this
That specific address looks to me like it came from the engine.exe, so therefore it is probably a d3d device pointer, or a alternative console command method. If it is a D3D device pointer it is used to allow your hack to write pixels (D3D) to combat arms. If it is a console command method it is used with a function (usually ASM) to basically show your hack where to Push the strings to in combat arms. When I say "strings" i mean console commands such as "SkelModelStencil -1", "Prediction 0", etc. Since i did not develop a hack for combat arms in awhile, I'm not exactly sure what/which Console methods or patched or not. a quick search in the source code section reveal this by topblast. I know its a little wordy, sorry if your confused, but i hope i helped.
It is an address, ask your self: what do you want to do with it? If you don't know, then you still need to do some work before you can start writing hacks.
you should know what it does if you plan on hacking with it. you're spitting in the wind if you're not sure of what it does and/or if you lack knowledge of how you will interface with it.