if(onehit)
{
if(0xAddies) //WeaponPointer
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponPtr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponPtr))+(4*i))) + 0xOffset) = 9999.0f;
}
}
}
