WTW........................

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WTW........................
How do i find it? I know someone said its not in olly. I have ce an mhs....


thanks
WTW = What the What :P?

Joking, ofc it is in olly xD
Im not understanding :S
WTW = WalkTroughWall
I remember seeing it in there before but havent had luck finding it lately. Do you happen to know the string name?
This code worked:
Calc Exmaple:
Code:
wPlayerPointer - 52918 = 0xBaseWTW1 
wPlayerPointer - 575BC = 0xBaseWTW2
Define:
Code:
DWORD CShellBase	= (DWORD)GetModuleHandleA( "CShell.dll" );
DWORD wPlayerPointer  = *(DWORD*)( CShellBase + 0xGamePointer );
HotKey Call:
Code:
if (GetAsyncKeyState(VK_SHIFT))
	{
		PFLOAT wtw1 = (PFLOAT)( wPlayerPointer + 0x1BC );
		PFLOAT wtw2 = (PFLOAT)( wPlayerPointer + 0x1C0 );
		PFLOAT wtw3 = (PFLOAT)( wPlayerPointer + 0x1C4 );
		PFLOAT wtw4 = (PFLOAT)( CShellBase + 0xBaseWTW1 );
		PFLOAT wtw5 = (PFLOAT)( CShellBase + 0xBaseWTW2 );
	if (*wtw1) *wtw1 = -5;
	if (*wtw2) *wtw2 = 140;
	if (*wtw3) *wtw3 = -5;
	if (*wtw4) *wtw4 = -5;
	if (*wtw5) *wtw5 = 0;
	}
Have Enjoy
Quote Originally Posted by ***** View Post
This code worked:
Calc Exmaple:
Code:
wPlayerPointer - 52918 = 0xBaseWTW1 
wPlayerPointer - 575BC = 0xBaseWTW2
Define:
Code:
DWORD CShellBase	= (DWORD)GetModuleHandleA( "CShell.dll" );
DWORD wPlayerPointer  = *(DWORD*)( CShellBase + 0xGamePointer );
HotKey Call:
Code:
if (GetAsyncKeyState(VK_SHIFT))
	{
		PFLOAT wtw1 = (PFLOAT)( wPlayerPointer + 0x1BC );
		PFLOAT wtw2 = (PFLOAT)( wPlayerPointer + 0x1C0 );
		PFLOAT wtw3 = (PFLOAT)( wPlayerPointer + 0x1C4 );
		PFLOAT wtw4 = (PFLOAT)( CShellBase + 0xBaseWTW1 );
		PFLOAT wtw5 = (PFLOAT)( CShellBase + 0xBaseWTW2 );
	if (*wtw1) *wtw1 = -5;
	if (*wtw2) *wtw2 = 140;
	if (*wtw3) *wtw3 = -5;
	if (*wtw4) *wtw4 = -5;
	if (*wtw5) *wtw5 = 0;
	}
Have Enjoy
im noob how to use it?
Quote Originally Posted by ***** View Post
This code worked:
Calc Exmaple:
Code:
wPlayerPointer - 52918 = 0xBaseWTW1 
wPlayerPointer - 575BC = 0xBaseWTW2
Define:
Code:
DWORD CShellBase	= (DWORD)GetModuleHandleA( "CShell.dll" );
DWORD wPlayerPointer  = *(DWORD*)( CShellBase + 0xGamePointer );
HotKey Call:
Code:
if (GetAsyncKeyState(VK_SHIFT))
	{
		PFLOAT wtw1 = (PFLOAT)( wPlayerPointer + 0x1BC );
		PFLOAT wtw2 = (PFLOAT)( wPlayerPointer + 0x1C0 );
		PFLOAT wtw3 = (PFLOAT)( wPlayerPointer + 0x1C4 );
		PFLOAT wtw4 = (PFLOAT)( CShellBase + 0xBaseWTW1 );
		PFLOAT wtw5 = (PFLOAT)( CShellBase + 0xBaseWTW2 );
	if (*wtw1) *wtw1 = -5;
	if (*wtw2) *wtw2 = 140;
	if (*wtw3) *wtw3 = -5;
	if (*wtw4) *wtw4 = -5;
	if (*wtw5) *wtw5 = 0;
	}
Have Enjoy
So, playerptr - 52918 = Wtwbase?
Quote Originally Posted by Skulhead = hacked. View Post
So, playerptr - 52918 = Wtwbase?
u just need 0x1BC, 0x1C0, 0x1C4 with player pointer. playerptr minus 5291 is your no zone/bug dmg.

next time reverse cshell so u know what it is.
Quote Originally Posted by Nissan View Post
u just need 0x1BC, 0x1C0, 0x1C4 with player pointer. playerptr minus 5291 is your no zone/bug dmg.

next time reverse cshell so u know what it is.
Wel, I just ask something. I don't have olly in front of me.
if you are noob this is not for you
For Exmaple:
Code:
0xGamePointer = 0x32B0E8
dwPlayerPointer = Cshell.dll+0x32B0E8
In Calc:
Code:
For: 32B0E8 - 52918 = 2D87D0
For: 32B0E8 - 575BC = 2D3B2C
Coding:
Code:
if (GetAsyncKeyState(VK_SHIFT))
	{
		PFLOAT wtw1 = (PFLOAT)( wPlayerPointer + 0x1BC );
		PFLOAT wtw2 = (PFLOAT)( wPlayerPointer + 0x1C0 );
		PFLOAT wtw3 = (PFLOAT)( wPlayerPointer + 0x1C4 );
		PFLOAT wtw4 = (PFLOAT)( CShellBase + 0x2D87D0);
		PFLOAT wtw5 = (PFLOAT)( CShellBase + 0x2D3B2C);
	if (*wtw1) *wtw1 = -5;
	if (*wtw2) *wtw2 = 140;
	if (*wtw3) *wtw3 = -5;
	if (*wtw4) *wtw4 = -5;
	if (*wtw5) *wtw5 = 0;
	}
how can i turn it off?

if (*wtw1) *wtw1 = 0;
if (*wtw2) *wtw2 = 0;
if (*wtw3) *wtw3 = 0;

correct?
just pplay legit ;(
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