BoomDuration = GrenadeDamage,,,Knockback = 9999 (im not sure!!)
Originally Posted by gbjhet23
BoomDuration = GrenadeDamage,,,Knockback = 9999 (im not sure!!)
I test it thanks ^^
You can Code NoNadeDamage(Grenades) with the AmmoDamage(onehitkill) addie(0x7F8) But Define it only for Grenades.(&& grenades)
Define all Grenade ID's.
What extactly is knockback?
Originally Posted by Skulhead = hacked.
What extactly is knockback?
Knock back is when one is shot, the mutant and one is not rejected
if ( Granades ) {
Ammo Damage + Granade Wep ID = 0.0f }
Originally Posted by Machida .
if ( Granades ) {
Ammo Damage + Granade Wep ID = 0.0f }