Updating A Script In Your Trainer
Well for the people who don't know or want to implement a script into their trainer follow this guide and you will soon under stand 
Okay to start off heres a simple script below..
Now to put the script above for god mode to use.
Step1: Add a checkbox. Lets say you just started a brand new project and you put your veryfirst checkbox on the form so it would be CheckBox1.
Step 2: Double click the checkbox and should look like this:
To fix it simple delete the "{" and the "}" at the end so it will look like this.
Steps 3: Time to add the enable and disable functions to the check box. So go to the file where you hold your codes and do this.
That is the basic structure of the check and unchecking commands of the checkbox. Now to add the things from the script into the structure.
Follow this tut and you should be good! Thanks for reading and hope you learned something!

Okay to start off heres a simple script below..
Code:
Full God Mode //v99.2 <--- Current Version [Enable] 009FF50C: <--- Your Adress db 0F 84 <---- Double Byte To Enable [Disable] 009FF50C: // 0F 85 ? ? 00 00 8B 86 ? ? 00 00 83 E0 ? 83 F8 ? 0F 84 ? ? 00 00 8B ? 8B Ignore the above code since the adresses are the same for enable and disable. db 0F 85 <--- Your disable double bytes
Step1: Add a checkbox. Lets say you just started a brand new project and you put your veryfirst checkbox on the form so it would be CheckBox1.
Step 2: Double click the checkbox and should look like this:
Code:
private: System::Void checkBox1_CheckedChanged(System::Object^ sender, System::EventArgs^ e) {
}
};
}
Code:
private: System::Void checkBox1_CheckedChanged(System::Object^ sender, System::EventArgs^ e); }; }
Code:
//Name Of Hack <---- This is optional good for organizations and prevent being mixed up with hacks.
DWORD "THIS SPOT IS FOR A SUB NAME" = THIS SPOT IS FOR YOUR ADDY;
BYTE SUB NAME GOES HERE[] = {DOUBLE BYTES GO HERE};
BYTE SUBNAMEGOESHERE[] = {DOUBLE BYTES GO HERE};
void Form1::checkBox1_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{
if(this->checkBox1->Checked)
{
WriteMemory(SUB NAME,THIS SPACE IS FOR NUMBER OF BYTES,BYTES GO HERE); <--- Event if it is checked it uses the enable bytes.
}
else
{
WriteMemory(SUB NAME,THIS SPACE IS FOR NUMBER OF BYTES,BYTES); <--- If unchecked it sends disable bytes.
}
}
Code:
//Full Godmode <-- Name of hack
DWORD FGM = 0x0043BD42; <--- "FGM" is full godmode which is my subname for this tut. 0x009FF50C is the adress.
Note: Always add 0x before the adress so It declares it as a byte.
BYTE enableFGM[] = {0x0F, 0x84}; <---enableFGM pretty much explains it self. And besides are the double bytes from the script.
BYTE disableFGM[] = {0x0F, 0x84};
void Form1::checkBox1_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{
if(this->checkBox1->Checked)
{
WriteMemory(FGM,2,0x0F, 0x84);
}
else
{
WriteMemory(FGM,2,0x0F, 0x85); <-- Number "2" in between the sub name and bytes are number of bytes. Very important. Lets say you have 4 bytes then it would be 4 and so on.
}
}
Follow this tut and you should be good! Thanks for reading and hope you learned something!



thats true...
is awesome 