Client Info

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Client Info
Hey Guy's
I gotThis Class .
Class cClientInfo


//0x3779EE8C

Code:
class cClientInfo
{
public:

	__int32 pPing; //0x0000 
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[52];
	__int32 pFTMission; //0x0068 
char _0x006C[4];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[319];
	__int32 pRank; //0x01B8 
char _0x01BC[80];
	__int32 pFTScore; //0x020C 
	BYTE pFTSpawn; //0x0210 
char _0x0211[3];
	__int32 pFTLongestLife; //0x0214 
	__int32 pFTKill; //0x0218 
char _0x021C[84];
	cClientInfo* PlayerNext; //0x0270 


};//Size=0x0274
Please anyone test it reply here thx .
-Mo3ad001
ehh you sure it changed?
Quote Originally Posted by CAFlames View Post
ehh you sure it changed?
It did change.
Quote Originally Posted by mmbob View Post


It did change.
Okay. Just I was looking at first 3 mentioned offsets and those didnt change. Didnt notice anything else.
Quote Originally Posted by CAFlames View Post


Okay. Just I was looking at first 3 mentioned offsets and those didnt change. Didnt notice anything else.
Nexon added few things for the new game modes ...
Quote Originally Posted by mo3ad001 View Post
Nexon added few things for the new game modes ...
Ah, okay.

Do you think you can msn me the dumped files? My dad is currently on my CA computer.
lol how i forget the pTeam and pisDead XD , Same old offset .
@m03ad001

I fixed for you:

Code:
class PlayerInfo
	{
public:

	__int32 pPing; //0x0000 
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[52];
	__int32 pFTMission; //0x0068 
char _0x006C[4];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[319];
	__int32 pRank; //0x01B8 
char _0x01BC[76];
	__int32 pFTScore; //0x020C   
	BYTE pFTSpawn; //0x0210 
char _0x0211[3];
	__int32 pFTLongestLife; //0x0214 
	__int32 pFTKill; //0x0218 
char _0x021C[84];
        PlayerInfo* PlayerPrev; //0x026C
	PlayerInfo* PlayerNext; //0x0270 
};//Size=0x0274


EDIT: Added Previous
Quote Originally Posted by CAFlames View Post
@m03ad001

I fixed for you:

Code:
class PlayerInfo
	{
public:

	__int32 pPing; //0x0000 
	__int32 Index; //0x0004 
char _0x0008[8];
	char pName[12]; //0x0010 
char _0x001C[12];
	int* Object; //0x0028 
	__int32 pKills; //0x002C 
	__int32 pDeaths; //0x0030 
char _0x0034[52];
	__int32 pFTMission; //0x0068 
char _0x006C[4];
	__int32 pTeam; //0x0070 
char _0x0074[4];
	BYTE pIsDead; //0x0078 
char _0x0079[319];
	__int32 pRank; //0x01B8 
char _0x01BC[76];
	__int32 pFTScore; //0x020C   
	BYTE pFTSpawn; //0x0210 
char _0x0211[3];
	__int32 pFTLongestLife; //0x0214 
	__int32 pFTKill; //0x0218 
char _0x021C[84];
	PlayerInfo* PlayerNext; //0x0270 
};//Size=0x0274
That's correct Buddy , thx for update !
but look at the first post
What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho
Quote Originally Posted by DeadLine2.0 View Post
What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho
need help ?
Well i would like to know how you updated this ReClass? StructBu
Quote Originally Posted by DeadLine2.0 View Post
Well i would like to know how you updated this ReClass? StructBu
You only need olly. You CAN use reclass for organization.

I typically use reclass for other programs.
k, well this did not work for me, ill look into it more but it returns "(null)" as you can see:
Quote Originally Posted by DeadLine2.0 View Post
k, well this did not work for me, ill look into it more but it returns "(null)" as you can see:
is that ping esp or healthbars doin that?
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