Fail on me
OK so i was trying to mod the basic source AeroMans nomenu generator makes with a few extra hacks.
i injected it to warrock and got an abnormal gameplay error and then the game shut down.
i know i messed something up and that im probly gonna get flamed for being a noob at this but i wanted to give it a shot here is what i got anyhow.
so anyone wanna tell me how bad i messed it up lol
i injected it to warrock and got an abnormal gameplay error and then the game shut down.
i know i messed something up and that im probly gonna get flamed for being a noob at this but i wanted to give it a shot here is what i got anyhow.
so anyone wanna tell me how bad i messed it up lol
Code:
#include <windows.h>
#pragma message("[NG] >> Created with Nomenu Generator")
/*Developed with Nomenu Generator*/
/*Pointers*/
#define PlayerPtr 0x00ABD750
#define ServerPtr 0x009B7EA8
/*Memory*/
#define Stamina1 0x007EAE08
#define Stamina2 0x007EAE14
#define Stamina3 0x007EAE10
#define Stamina4 0x007EAE0C
#define Stamina5 0x007EAE1C
#define Extra1 0x0093DF3C
#define Extra2 0x0093DF3D
#define Glasswall 0x00943D90
#define Nobounds1 0x00968558
#define Nobounds2 0x0096855C
#define Nobounds3 0x00968554
#define Spawn1 0x00971638
#define Spawn2 0x0097163C
#define Spawn3 0x00971640
#define UNLAMMO 0x00976320
#define SuperNS 0x007ECF00
#define ANTIAFK 0x0093DF70
#define PlantAW 0x0093DEF1
/*Offset*/
#define OFS_Z 0x000102E4
#define OFS_NFD 0x000102C4
#define OFS_Perm1 0x0000057C
#define OFS_Perm2 0x00000580
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
void Hacks()
{
if(PlayerPtr != 0)
{
/*Stamina*/
*(float*)(Stamina1) = 0;
*(float*)(Stamina2) = 0;
*(float*)(Stamina3) = 0;
*(float*)(Stamina4) = 0;
*(float*)(Stamina5) = 0;
/*Extra Ammo1*/
*(int*)(Extra1) = 1;
/*Extra Ammo2*/
*(int*)(Extra2) = 1;
/*Glasswall | F11 ON - F12 OFF*/
if(GetAsyncKeyState(VK_F11)&1){ *(int*)(Glasswall) = 1; }
if(GetAsyncKeyState(VK_F12)&1){ *(int*)(Glasswall) = 0; }
/*No Bounds*/
*(float*)(Nobounds1) = 0;
*(float*)(Nobounds2) = 0;
*(float*)(Nobounds3) = 0;
/*QuickSpawn*/
*(float*)(Spawn1) = 0;
*(float*)(Spawn2) = 0;
*(float*)(Spawn3) = 0;
/*Super Jump Control - Jump*/
if(GetAsyncKeyState(VK_CONTROL)&1){
*(float*)(PlayerPtr+OFS_Z) = 2000; //2000 - Hight
}
/*No fall damage*/
*(float*)(PlayerPtr+OFS_NFD) =- 13948; // 13948 - Hight
/*Slot unlock*/
*(float*)(OFS_SLOT5) = 1;
*(float*)(OFS_SLOT6) = 1;
*(float*)(OFS_SLOT7) = 1;
*(float*)(OFS_SLOT8) = 1;
/*Premium unlock*/
*(float*)(OFS_Perm1) = 1;
*(float*)(OFS_Perm2) = 1;
/*Unlimited Ammo Numpad 8 = ON Numpad 9 = OFF*/
if(GetAsyncKeyState(VK_NUMPAD8)&1){ *(int*)(UNLAMMO) = 1; }
if(GetAsyncKeyState(VK_NUMPAD9)&1){ *(int*)(UNLAMMO) = 0; }
/*AntiAFK*/
*(float*)(ANTIAFK) = 1;
/* Plant Anywhere*/
*(float*)(PlantAW) = 1;
/* Super No Spread 6 = on 7 = off*/
if(GetAsyncKeyState(VK_NUMPAD6)&1){ *(int*)(SuperNS) = 1; }
if(GetAsyncKeyState(VK_NUMPAD7)&1){ *(int*)(SuperNS) = 0; }
}
}//End of hacks
void HackThread()
{
for(;;)
{
Hacks();
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hDll,DWORD Generator,LPVOID lpvReserved)
{
if(Generator == DLL_PROCESS_ATTACH)
{
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)HackThread,NULL,NULL,NULL);
}
return TRUE;
}
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