some bind snot working ?

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some bind snot working ?
these are my binds

the one's in red are the one's thats not working were they fixed are something ?

bind "KP_SLASH" "godmode"
bind "*" "ohk2"
bind "KP_PGDN" "sk_plr_lethita_stamina_fast_restoration_time_cond i tion -1"
bind "KP_UPARROW" "changemap_to_current_random_sector"
bind "KP_INS" "changemap_to_next_random_sector"
bind KP_LEFTARROW "plr_play_overlay_sequence paladin_2_skill_tentacle"
bind KP_5 "plr_play_overlay_sequence dark_knight_2_skill_tentacle"
bind "F5" "plr_play_overlay_sequence dark_knight_transformation_begin_1"
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_2"
bind "F7" "plr_play_overlay_sequence paladin_transformation_begin_1"
bind "F8" "plr_play_overlay_sequence paladin_transformation_begin_2"
bind "q" "fullsp"


can anyone explain ?
Use my DLL, wrong section, moved.
Quote Originally Posted by Nico View Post
Use my DLL, wrong section, moved.
may i have a link to your newest dll ?
nvm i found it

Quote Originally Posted by Nico View Post
Use my DLL, wrong section, moved.
i am using your newest dll still doesnt seem to work ?
Quote Originally Posted by sandman405 View Post
these are my binds

the one's in red are the one's thats not working were they fixed are something ?

bind "KP_SLASH" "godmode"
bind "*" "ohk2"
bind "KP_PGDN" "sk_plr_lethita_stamina_fast_restoration_time_cond i tion -1"
bind "KP_UPARROW" "changemap_to_current_random_sector"
bind "KP_INS" "changemap_to_next_random_sector"
bind KP_LEFTARROW "plr_play_overlay_sequence paladin_2_skill_tentacle"
bind KP_5 "plr_play_overlay_sequence dark_knight_2_skill_tentacle"
bind "F5" "plr_play_overlay_sequence dark_knight_transformation_begin_1"
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_2"
bind "F7" "plr_play_overlay_sequence paladin_transformation_begin_1"
bind "F8" "plr_play_overlay_sequence paladin_transformation_begin_2"
bind "q" "fullsp"


can anyone explain ?
Or use my app and forget about the pain of binds.
Try using bind workarounds, like Dcommands binds, Autoit, and DankSole, they are pretty much guaranteed to work.
yea...for some reason binds not working....binds just dont like me....
Or it could be that most of them have been patched?

bind "KP_PGDN" "sk_plr_lethita_stamina_fast_restoration_time_ cond i tion -1"
bind "KP_UPARROW" "changemap_to_current_random_sector"
bind "KP_INS" "changemap_to_next_random_sector"
bind KP_LEFTARROW "plr_play_overlay_sequence paladin_2_skill_tentacle"
bind KP_5 "plr_play_overlay_sequence dark_knight_2_skill_tentacle"
bind "F5" "plr_play_overlay_sequence dark_knight_transformation_begin_1"
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_2"
bind "F7" "plr_play_overlay_sequence paladin_transformation_begin_1"
bind "F8" "plr_play_overlay_sequence paladin_transformation_begin_2"
bind "q" "fullsp"

all of these that you posted are patched for binds. You have to use a workaround.
Quote Originally Posted by aaron7pm View Post
Or it could be that most of them have been patched?

bind "KP_PGDN" "sk_plr_lethita_stamina_fast_restoration_time_ cond i tion -1"
bind "KP_UPARROW" "changemap_to_current_random_sector"
bind "KP_INS" "changemap_to_next_random_sector"
bind KP_LEFTARROW "plr_play_overlay_sequence paladin_2_skill_tentacle"
bind KP_5 "plr_play_overlay_sequence dark_knight_2_skill_tentacle"
bind "F5" "plr_play_overlay_sequence dark_knight_transformation_begin_1"
bind "F6" "plr_play_overlay_sequence dark_knight_transformation_begin_2"
bind "F7" "plr_play_overlay_sequence paladin_transformation_begin_1"
bind "F8" "plr_play_overlay_sequence paladin_transformation_begin_2"
bind "q" "fullsp"

all of these that you posted are patched for binds. You have to use a workaround.
i can still use all of the above except the full sp command cuz i dont know whats the actual command is for my custom binds
Quote Originally Posted by ad1996 View Post
i can still use all of the above except the full sp command cuz i dont know whats the actual command is for my custom binds
Your not using actual binds, you're using a workaround then. All of those are patched. Dcommands binds, Darksole, Autoit binds, and others are not real binds.
Quote Originally Posted by aaron7pm View Post
Your not using actual binds, you're using a workaround then. All of those are patched. Dcommands binds, Darksole, Autoit binds, and others are not real binds.
Binds work fine if the game decided to load my DLL before it loads the config.cfg. Thats why i also call it "bind fix".
Quote Originally Posted by ad1996 View Post
i can still use all of the above except the full sp command cuz i dont know whats the actual command is for my custom binds
The custom commands in Danksole will not work as binds... They are not engine Cvars like Nicdel has done with 'god' etc.. They only work with my program.

You have to put it in the ini to a hotkey:

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#numpad2 -this is just a comment.
commands=FullSp

And the custom commands ARE CASE SENSITIVE.

People really should read my instructions better. :O
Quote Originally Posted by aaron7pm View Post
Your not using actual binds, you're using a workaround then. All of those are patched. Dcommands binds, Darksole, Autoit binds, and others are not real binds.
thanx i got them go work again some one may clos ethis now....and thanx every one who helped me
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