addies

Posts 1–9 of 9 · Page 1 of 1
addies
Hey,
Thanks for visiting my Thread.

I have an little question,
i got the addies for a warrock hack,
i know how to make it in a NoMenu.

But eg.

The addie for Extra Clip = in no menu :

Extra1 - 0x0AFFACD -\
CREDITS @AeroMan
Extra2 - 0x0AFFACD -/

Now, im coding an D3D Hook,
can i use the same addies in this way ;


Will it be :

#Define Extra1 0x0AFFACD
#Define Extra2 0x0AFFACD

[ i already made the look of the D3D hook. ]
The folders etc, all i need to know is how to put the NoMenu addies, in D3D Addies. ]

Realy, Realy thanks!
it think it will be something like this:

ex.
if (CH_ExtraClip==1)
{
the code
}

correct me if i am wrong
Quote Originally Posted by Pitcher View Post
#Define Extra1 0x0AFFACD
#Define Extra2 0x0AFFACD
They are the same.. :/
Check them again.

Code:
int EXTRA = 0;

if(EXTRA == 0)
{
*(int*)Extra1 = 0;
*(int*)Extra2 = 0;
}

if(EXTRA == 1)
{
*(int*)Extra1 = 1;
*(int*)Extra2 = 1;
}
Quote Originally Posted by TheCamels8 View Post
They are the same.. :/
Check them again.

Code:
int EXTRA = 0;

if(EXTRA == 0)
{
*(int*)Extra1 = 0;
*(int*)Extra2 = 0;
}

if(EXTRA == 1)
{
*(int*)Extra1 = 1;
*(int*)Extra2 = 1;
}
Last Update i found them same too Extra 1 = 2

Wait until i log them then i check if they are right
@R3dLine

I was doin some C+P with these, it was just an E.G

these are outdated :/
im now askin som1 to dump warrock for meh. 64bits here

@TheCamels8

int EXTRA = 0;

if(EXTRA == 0)
{
*(float*)Extra1 = 0;
*(float*)Extra2 = 0;
}

if(EXTRA == 1)
{
*(float*)Extra1 = 1;
*(float*)Extra2 = 1;
}

Isnt it ;


Quote Originally Posted by Pitcher View Post
@R3dLine

I was doin some C+P with these, it was just an E.G

these are outdated :/
im now askin som1 to dump warrock for meh. 64bits here

@TheCamels8

int EXTRA = 0;

if(EXTRA == 0)
{
*(float*)Extra1 = 0;
*(float*)Extra2 = 0;
}

if(EXTRA == 1)
{
*(float*)Extra1 = 1;
*(float*)Extra2 = 1;
}

Isnt it ;


This is the source bro..
Just find the right addys
@TheCamels8

Ok, now i understand the source haha. Ty.
Idk but why u said it was ;

int EXTRA = 0;

if(EXTRA == 0)
{
*(int*)Extra1 = 0;
*(int*)Extra2 = 0;
}

if(EXTRA == 1)
{
*(int*)Extra1 = 1;
*(int*)Extra2 = 1;
}

its confusing me... Lol

Ok, i need a dumper warrock .EXE, cant get it because im on 64 bits win 7.

Can you explain me why u say ; find the right addies?
i got in my


Header -> Hacks.h -> i got this :

void Hacks()
{
DWORD Player = *(DWORD*) ADR_PlayerPointer;
DWORD Server = *(DWORD*) ADR_ServerPointer;

if (Player != 0)
{
//PlayerHacks
if (CH_STAMINA = 1)
{
*(float*) (CH_STAMINA) = 0;
}
if (CH_FARFOG = 1)
*(float*) (CH_FARFOG) = 0;
}
;
//PlayerHacks ends


I saw someone explaining how to get the DWORD, can you explain me that.. or can i just keep this DWORD PLAYER and server, and i have to change these :


//Pointer, Bases
#define ADR_PlayerPointer 0x000000
#define ADR_ServerPointer 0x000000

//Hacks
#define CH_STAMINA //addie here like ; 0xblablabla\\ ?
Quote Originally Posted by Pitcher View Post
@TheCamels8

Ok, now i understand the source haha. Ty.
Idk but why u said it was ;

int EXTRA = 0;

if(EXTRA == 0)
{
*(int*)Extra1 = 0;
*(int*)Extra2 = 0;
}

if(EXTRA == 1)
{
*(int*)Extra1 = 1;
*(int*)Extra2 = 1;
}

its confusing me... Lol

Ok, i need a dumper warrock .EXE, cant get it because im on 64 bits win 7.

Can you explain me why u say ; find the right addies?
i got in my


Header -> Hacks.h -> i got this :

void Hacks()
{
DWORD Player = *(DWORD*) ADR_PlayerPointer;
DWORD Server = *(DWORD*) ADR_ServerPointer;

if (Player != 0)
{
//PlayerHacks
if (CH_STAMINA = 1)
{
*(float*) (CH_STAMINA) = 0;
}
if (CH_FARFOG = 1)
*(float*) (CH_FARFOG) = 0;
}
;
//PlayerHacks ends


I saw someone explaining how to get the DWORD, can you explain me that.. or can i just keep this DWORD PLAYER and server, and i have to change these :


//Pointer, Bases
#define ADR_PlayerPointer 0x000000
#define ADR_ServerPointer 0x000000

//Hacks
#define CH_STAMINA //addie here like ; 0xblablabla\\ ?
The functions should be in "Hacks.cpp"..
The Addys should be in a header -> "Addys.h"
I'll login to msn wait
Quote Originally Posted by TheCamels8 View Post
The functions should be in "Hacks.cpp"..
The Addys should be in a header -> "Addys.h"
I'll login to msn wait
@TheCamels8

Thanks,
I have another question, an EZ 1 for u. cya on msn
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