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  1. #1
    krijnrien's Avatar
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    Exclamation one in the chamber code help

    hi guys and girls

    i have a request

    could some1 give me the code of one in the chamber
    that you start with 1 bullet and when you kill somebody you get 1 back
    or else you have too melee
    could some1 please give me that code

  2. #2
    mathieutje12's Avatar
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    Ill make an example:
    Code:
    Ammoset()
    {
    
    self giveWeapon( "beretta_tactical_mp", 0, false );
    self setWeaponAmmoClip( "beretta_tactical_mp", 1);
    self setWeaponAmmoStock( "beretta_tactical_mp", 0 );
    self waittil("player_killed");
    self setWeaponAmmoClip( "beretta_tactical_mp", 1);
    
    
    }

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    krijnrien (09-05-2011)

  4. #3
    EpicPlayer's Avatar
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    https://www.mpgh.net/forum/308-call-d...w-version.html

    Master131 "ported" it from aIW to Steam.

  5. #4
    Jorndel's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    Ill make an example:
    Code:
    Ammoset()
    {
    
    self giveWeapon( "beretta_tactical_mp", 0, false );
    self setWeaponAmmoClip( "beretta_tactical_mp", 1);
    self setWeaponAmmoStock( "beretta_tactical_mp", 0 );
    self waittil("player_killed");
    self setWeaponAmmoClip( "beretta_tactical_mp", 1);
    
    
    }
    Well, your code won't be so good in the OiC.....

    because you won't get more the 1 bullet if you kill 1.

    use the i as the ammo-clip value.

    and when you kill you increase the i value with 1. ( i++; )
    Like:
    i = 0;
    self waittil("player_killed");
    i++;
    self setWeaponAmmoClip( "beretta_tactical_mp", i);

     
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    krijnrien (09-05-2011)

  7. #5
    mathieutje12's Avatar
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    I just made a fast thread there xD

  8. #6
    Yamato's Avatar
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    is killed_player,

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  10. #7
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    here try this:
    make call of threads functions in spawned player and
    Code:
     
    dodeath() 
    { 
     self endon("disconnect"); 
     self waittill("death"); 
     //code bla bla bla 
    }
    and you could try to give weapons
    Code:
     
    self giveWeapon("beretta_mp", 0, false);
    this is little help thanks

  11. #8
    Jorndel's Avatar
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    Quote Originally Posted by dsds1 View Post
    here try this:
    make call of threads functions in spawned player and
    Code:
     
    dodeath() 
    { 
     self endon("disconnect"); 
     self waittill("death"); 
     //code bla bla bla 
    }
    and you could try to give weapons
    Code:
     
    self giveWeapon("beretta_mp", 0, false);
    this is little help thanks
    WTF?!

    What are you doing man?

    This is nothing good....
    If he really want the OiC Mod.

    He can just google it and he find a good and easy code that he can copy from.
    Code:
    onPlayerSpawned() 
    { 
            self endon( "disconnect" ); 
     
            for(;;) 
            { 
                    self waittill( "spawned_player" ); 
                    self thread givegun(); 
                    self thread doAmmo(); 
                    self thread damage(); 
                    self thread doDvars(); 
                    self thread CheckDeaths(); 
            } 
    } 
     
    CheckDeaths() 
    { 
    if( self.deaths == 3 ) 
    { 
    self notify("menuresponse", game["menu_team"], "spectator"); 
    setDvar("ui_allow_teamchange", "0"); 
            } 
    } 
     
     
    doDvars() 
    {                
                    setDvar("bg_fallDamageMaxHeight", 9999 ); 
                    setDvar("bg_fallDamageMinHeight", 9998 ); 
                    self player_recoilScaleOn(0); 
                    self setClientDvar( "cg_ScoresPing_MedColor", "0 0 0 0"); 
                    self setClientDvar( "cg_ScoresPing_LowColor", "0 0 0 0"); 
                    self setClientDvar( "cg_ScoresPing_HighColor", "0 0 0 0");       
                    self setClientDvar( "ui_playerPartyColor", "0 0 0 0"); 
                    self setClientDvar( "cg_scoreboardMyColor", "0 0 0 0"); 
                    self setClientDvar( "lowAmmoWarningColor1", "0 0 0 0"); 
                    self setClientDvar( "lowAmmoWarningColor2", "0 0 0 0"); 
                    self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 0 0"); 
                    self setClientDvar( "lowAmmoWarningNoAmmoColor2", "0 0 0 0"); 
                    self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 0 0"); 
                    self setClientDvar( "lowAmmoWarningNoReloadColor2", "0 0 0 0"); 
    } 
     
    damage() 
    { 
            self endon ( "disconnect" ); 
            self endon ( "death" ); 
            self.maxhealth = 30; 
            self.health = self.maxhealth; 
            while ( 1 ) { 
                    wait .4; 
                    if ( self.health < self.maxhealth ) 
                            self.health = self.maxhealth; 
            } 
    } 
    givegun() 
    { 
            self takeAllWeapons(); 
            self _clearPerks(); 
            wait .5; 
            self giveWeapon("usp_fmj_mp"); 
            wait .5; 
            self SwitchToWeapon("usp_fmj_mp"); 
            self SetWeaponAmmoClip( "usp_fmj_mp", 1 ); 
            self SetWeaponAmmoStock( "usp_fmj_mp", 0 ); 
    } 
    doAmmo()  
    {  
     
            self endon ( "disconnect" );   
            self endon ( "death" );  
            for(i=1; i<12; i++)  
            {    
                    self waittill("killed_enemy"); 
                    self setWeaponAmmoClip( "usp_fmj_mp", i  );  
            } 
    }

     
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  12. #9
    krijnrien's Avatar
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    wow didnt looked here for some time

    thnx guys really needed that mathieutje thanks *thanked*

    ok ty

    some1 plz close it??

  13. #10
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