Fast Nade Blast

Posts 1–9 of 9 · Page 1 of 1
Fast Nade Blast
Does anybody know how to do Fast Nade Blast ??
I tried everything
I do D:D:
Can you help me ?
if (Fastnadeblast ==1)
{
*(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
}


have fun
Quote Originally Posted by SK1LL0R. View Post
if (Fastnadeblast ==1)
{
*(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
}


have fun
Code:
if (Fastnadeblast == 1)
{
  case 1:*(float*)(PlayerPtr+0x100FC) = -9.99e2;
}
Fixed.
Quote Originally Posted by Terell. View Post
Code:
if (Fastnadeblast == 1)
{
  case 1:*(float*)(PlayerPtr+0x100FC) = -9.99e2;
}
Fixed.
Nope looool case 1 used when u do switch not like this xD
Quote Originally Posted by SK1LL0R. View Post
if (Fastnadeblast ==1)
{
*(float*) (dwPlayerPtr + 0x100FC) = -9.99e2;
}


have fun

Crashes when used.
Quote Originally Posted by R3dLine View Post
Nope looool case 1 used when u do switch not like this xD
Oh, I thought he had some other "fast" stuff like... Fastnade fastammo etc, so I just cased it for him .
Quote Originally Posted by Terell. View Post
Code:
if (Fastnadeblast == 1)
{
  case 1:*(float*)(PlayerPtr+0x100FC) = -9.99e2;
}
Fixed.
LoL

if you use case you don´t need if......

Right:

switch(nFastNadeBlast)
{
case 1 : *(float*)(PlayerPtr+0x100FC)=-9.99e2;
}

Example:
switch(nSkywalk)
{
case 1: MakeFloat(Playerx+OFS_Z,50);break;
case 2: MakeFloat(Playerx+OFS_Z,100);break;
case 3: MakeFloat(Playerx+OFS_Z,300);break;
case 4: MakeFloat(Playerx+OFS_Z,500);break;
case 5: MakeFloat(Playerx+OFS_Z,800);break;
case 6: MakeFloat(Playerx+OFS_Z,1000);break;
case 7: MakeFloat(Playerx+OFS_Z,2000);break;
case 8: MakeFloat(Playerx+OFS_Z,3500);break;
}
Posts 1–9 of 9 · Page 1 of 1
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