Sorry :(

Posts 1–15 of 19 · Page 1 of 2
Sorry :(
Im sorry for raging at everyone, idk why i did. In order to make it up I want to release a load of addies, along with a tut on how to find addies. Lots of searches, not just the old ones All i need is a dumped warrock from the lighthouse update and I can start on the tut. Once again im sorry.
its fine bro ,u gotta chill ,3njoy life <3

btw ,can u help me with some coddes ? u said u were pro :3
sure... whatcha need?
ahm ,i think ive some problems with some codes ,il send them right away *

// ================
// Coded by Frolis16
// ================

// Warrock Hack Source Code Section. Coded by Shunnai :P
#include <windows.h>

// Addresses
#define ADR_PLAYERPOINTER 0x009E27B0
#define ADR_SERVERPOINTER 0x009E274C
#define OFS_Z 0x00102E8 // OFS = Offset, so Offset Z, Y and X. They are all offsets, and put together they make the Superjump Function. hm ,nice , so so far you have superjump.p kk
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
/*#define ADR_NOSPAWNWAIT1 0x009FF298
#define ADR_NOSPAWNWAIT2 0x009FF29C
#define ADR_NOSPAWNWAIT3 0x009FF2A0*/
//End of addresses

/* Hotkeys snippet */ // Now to add in the hotkeys. 1 = on 0 = off so.. just put ur addy in
// 1 is on and 0 is off
int CH_Superjump = 1;
int CH_NORECOIL = 1;
//int CH_NOSPAWNWAIT = 1;


//Superjump Function
void Superjump()
{
if(CH_Superjump == 1){
if(GetAsyncKeyState(VK_CONTROL) &1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)(dwPlayerPtr+OFS_Z) = 750;}}}
}
// End of Superjump Function hey le wit no , wait. GO fix the erros, you should know what errors ,dam \: here ,whats this error ?

// NoSpawnWait Function // did u see how i delcared em ? yea ,all the same, mhm , now we need to declare the adrnospawn 1 2 & 3 how ?
/*void NOSPAWNWAIT()
{
if(CH_NOSPAWNWAIT ==1){
*(float*) ADR_NOSPAWNWAIT1 = 0;
*(float*) ADR_NOSPAWNWAIT2 = 0;
*(float*) ADR_NOSPAWNWAIT3 = 0;} //u really dont see it.. ? their not the same either ? Fix it hm ,let me try
;} */
// End of NoSpawnWait Function
// NoRecoilFunction
void NORECOIL() / will see eventually,.I dont wanna confuse u kk fine x) thankkss - np
{
if(NORECOIL){if(ADR_PLAYERPOINTER!=0){ //watch, just declared no recoil. kk so what was wrong? |:: ah sory now watch
*(float*)OFS_NORECOIL1 = 0;
*(float*)OFS_NORECOIL2 = 0;
*(float*)OFS_NORECOIL3 = 0;}}
}
// End of NoRecoilFunction
// Too add more functions/features just paste the function here then adjust the address the the Address header

// Void and sleep method
void MPGH(void) // now to void ur hacks
{{
for(;
{
Superjump();
//NOSPAWNWAIT();
NORECOIL(); // it is right ?
}
Sleep(200);
}}
// Bool and thread
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MPGH , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


ahm ,all of that was with the help of @Terell.

and he says ive got a fail on the voids somewhere .. x:

//Pointers
#define ADR_PLAYERPOINTER 0x009E27B0 //see ? yea i think so now lets get some more addresses so u have more functions in ur hack.kk
#define ADR_SERVERPOINTER 0x009E274C
//End pointers

// Hacks
#define OFS_Z 0x00102E8 // OFS = Offset, so Offset Z, Y and X. They are all offsets, and put together they make the Superjump Function. hm ,nice , so so far you have superjump.p kk
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
/*#define ADR_NOSPAWNWAIT1 0x009FF298
#define ADR_NOSPAWNWAIT2 0x009FF29C
#define ADR_NOSPAWNWAIT3 0x009FF2A0*/
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
//End Hacks
addys are working and the code is correct.... i thing you haven't got any problems
It looks fine, but whenever you type the text use /* before and end it with */ ...
Well barcoder, coding is so much more then what you think

When people call you a leecher, well, you have to learn to right?
it's not the bigger the better, what would you prefer?
a big menu with crashes and bugs? or a smaller menu with no bugs and no crashes?
There is no need to rage @ people because they did something wrong
Quote Originally Posted by AeroMan View Post
Well barcoder, coding is so much more then what you think

When people call you a leecher, well, you have to learn to right?
it's not the bigger the better, what would you prefer?
a big menu with crashes and bugs? or a smaller menu with no bugs and no crashes?
There is no need to rage @ people because they did something wrong
indeed.

And yeh, its ok..
I can understand you barcoder..
It's like i told you, mpgh is the place where people feel free to flame
its not right ,somethings buggy ,my WR's crashing bro \:

@barcoder where is that mistake ?
Quote Originally Posted by frolis16 View Post
its not right ,somethings buggy ,my WR's crashing bro \:

@barcoder where is that mistake ?
Put Sleep To 150 Instead Of 200.
Quote Originally Posted by FileCorrupt View Post
Put Sleep To 150 Instead Of 200.
sleep has nothing to do with crashing
sleep wont prevent warrock from crashing. not to sure, just coded nomenu base day ago, will probably upload soon And @TheCamels8 I <3 you're words of advice
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