ahm ,i think ive some problems with some codes ,il send them right away *
// ================
// Coded by Frolis16
// ================
// Warrock Hack Source Code Section. Coded by Shunnai :P
#include <windows.h>
// Addresses
#define ADR_PLAYERPOINTER 0x009E27B0
#define ADR_SERVERPOINTER 0x009E274C
#define OFS_Z 0x00102E8 // OFS = Offset, so Offset Z, Y and X. They are all offsets, and put together they make the Superjump Function. hm ,nice , so so far you have superjump.p kk
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
/*#define ADR_NOSPAWNWAIT1 0x009FF298
#define ADR_NOSPAWNWAIT2 0x009FF29C
#define ADR_NOSPAWNWAIT3 0x009FF2A0*/
//End of addresses
/* Hotkeys snippet */ // Now to add in the hotkeys. 1 = on 0 = off so.. just put ur addy in
// 1 is on and 0 is off
int CH_Superjump = 1;
int CH_NORECOIL = 1;
//int CH_NOSPAWNWAIT = 1;
//Superjump Function
void Superjump()
{
if(CH_Superjump == 1){
if(GetAsyncKeyState(VK_CONTROL) &1){
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0){
*(float*)(dwPlayerPtr+OFS_Z) = 750;}}}
}
// End of Superjump Function hey le wit no , wait. GO fix the erros, you should know

what errors ,dam \: here ,whats this error ?
// NoSpawnWait Function // did u see how i delcared em ? yea ,all the same, mhm , now we need to declare the adrnospawn 1 2 & 3 how ?
/*void NOSPAWNWAIT()
{
if(CH_NOSPAWNWAIT ==1){
*(float*) ADR_NOSPAWNWAIT1 = 0;
*(float*) ADR_NOSPAWNWAIT2 = 0;
*(float*) ADR_NOSPAWNWAIT3 = 0;} //u really dont see it.. ? their not the same either ? Fix it

hm ,let me try
;} */
// End of NoSpawnWait Function
// NoRecoilFunction
void NORECOIL() /

will see eventually,.I dont wanna confuse u kk fine x) thankkss - np
{
if(NORECOIL){if(ADR_PLAYERPOINTER!=0){ //watch, just declared no recoil. kk so what was wrong? |:: ah sory now watch
*(float*)OFS_NORECOIL1 = 0;
*(float*)OFS_NORECOIL2 = 0;
*(float*)OFS_NORECOIL3 = 0;}}
}
// End of NoRecoilFunction
// Too add more functions/features just paste the function here then adjust the address the the Address header
// Void and sleep method
void MPGH(void) // now to void ur hacks
{{
for(;
{
Superjump();
//NOSPAWNWAIT();
NORECOIL(); // it is right ?
}
Sleep(200);
}}
// Bool and thread
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MPGH , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
ahm ,all of that was with the help of @
Shunnai
and he says ive got a fail on the voids somewhere .. x:
//Pointers
#define ADR_PLAYERPOINTER 0x009E27B0 //see ?

yea i think so now lets get some more addresses so u have more functions in ur hack.kk
#define ADR_SERVERPOINTER 0x009E274C
//End pointers
// Hacks
#define OFS_Z 0x00102E8 // OFS = Offset, so Offset Z, Y and X. They are all offsets, and put together they make the Superjump Function. hm ,nice , so so far you have superjump.p kk
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
/*#define ADR_NOSPAWNWAIT1 0x009FF298
#define ADR_NOSPAWNWAIT2 0x009FF29C
#define ADR_NOSPAWNWAIT3 0x009FF2A0*/
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
//End Hacks