Some memory addresses found by me by cheat engine and oly
thought it could help some people..
if you are a c++ use the functions ReadProcessMemory() and WriteProcessMemory() or import the win api functions in c# or vb
BASE IN THIS VERSION IS 0x00400000
SPMONEY 0x18079C8 - single player money
(CAN CHANGE! through memory allocations!)
{
BASE + 0x1806200 - weapon slot 1
BASE +0x1806210 - weapon slot2
BASE +0x1806208 - grenade slot
BASE +0x1806218 - equipment slot
BASE +0x1806220 - tactics slot
}
BASE + 0x07C81FC - gravity slot
0x1C07A4C - noclip address 1 to fly , 0 not to fly
0x646B9C - jump height (write protected!)
BASE + 0x1805FA0 - rapid fire address (value needs to be 0 always) so write a loop or make a thread.
0x1C06004 - godmode address1
0x1A76B7C - godmode address1
BASE + 0x1805E68 - xvalue in 3d space
BASE + 0x1805E64 - x2 value or z value in 3d space
BASE + 0x1805E6C - yvalue in 3d space
BASE + 0x1807B5C - once a value of 1 or 0 has been parsed the player will fall to the ground with the grenade gun like when u get a jug and die
I think this actually does belong in the black ops coding section.....
Originally Posted by zhaoyun333
I think this actually does belong in the black ops coding section.....
Correct
Since, many coders come here for hacks, it might be useful for them. So, not moving it.
Originally Posted by Hassan
Since, many coders come here for hacks, it might be useful for them. So, not moving it.
@Hassan It really does belong in the black ops coding section lol, if people want to hack a certain game they would to it's section.
K K, Moved.
Originally Posted by Hassan
K K, Moved.
thanks hassan , your right i wasent ment to post there sorry..
Next level(not current) : 0x2AB614A4
Originally Posted by jordi.kroon
Next level(not current) : 0x2AB614A4
You sure that works? Because that address should be dynamic.
And thanks @xX$uR_vEiLlAnCeXx. Im going to put a teleporter into my next version. But i have a question about it. What type is X,Z and Y? 4byte, 1byte or float. None of the values i get seems to make much sense.
For me it works great
Originally Posted by pyton789
You sure that works? Because that address should be dynamic.
And thanks @xX$uR_vEiLlAnCeXx. Im going to put a teleporter into my next version. But i have a question about it. What type is X,Z and Y? 4byte, 1byte or float. None of the values i get seems to make much sense.
if i am right it works after round 2 than you get a static one
right>?
Originally Posted by twitter
if i am right it works after round 2 than you get a static one
right>?
I don't think so, but maybe im wrong.
Doesn't Pingo's level changer find the address automatically or something. I guess I'll have to look into it.
Originally Posted by pyton789
You sure that works? Because that address should be dynamic.
And thanks @xX$uR_vEiLlAnCeXx. Im going to put a teleporter into my next version. But i have a question about it. What type is X,Z and Y? 4byte, 1byte or float. None of the values i get seems to make much sense.
hey sorry for long reply ive been extreamly busy this week.let me give you a little bit of detail about the teleporting adresses.
you do know that in 3d space you have your x , y , z axis
those adresses i have provided you with are floating points(float data type)
x , and z store your x(left and right) z(up or down) while your y stores your height in 3d space.these adresses constantly are written to by the game and so you can modify them to set your position in 3d space.if you need any programming help i would be glad to assist.