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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › want to learn............introduction

want to learn............introduction

Posts 1–6 of 6 · Page 1 of 1
MR
mr68gts
want to learn............introduction
Name is Paul. I am wanting to learn to hack. Mostly just to see if I can do it. Recently learned a few of the glitches and it's fun. I can certainly see the attraction to it. I've been called a hacker while playing, might as well be one right! lol. Not gonna sit here like every other choob and get one post and ask where my hacks are. (gotta work for stuff right?) I do that in the second post ha ha ha. I've started with an online c++ course. Will most likely go to school for it. Always good to learn programming and since I don't have a backup job might be a good idea eh?

Thanks
Paul
#1 · 17y ago
RO
Robert
Hmmermmm, Still a choob, but unlike any other choob....... Im just telling you right now, Unless you are a child prodigy, It will be a year or 2, maybe more till you make your first hack :/
#2 · 17y ago
DR
dr1nkm1lk
Here is what I learned about C++ and VB,
1. Take a whole bunch of sh!t that looks like mumbo jumbo
2. Make your left and a fist
3. Click and drag the mouse and alternate between punching the keyboard and the screen
4. Hopefully you end up with something like this
5. Don't try compiling this, I messed it up and used an old base, im not gonna give you my chams base code
Defines-
bool Chams;
UINT m_Stride;
LPDIRECT3DTEXTURE9 texGreen;
LPDIRECT3DTEXTURE9 texYellow;


Above Initialize()-
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);

D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD pDst16 = (WoRD*)d3dlr.pBits,

for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;

(*ppD3Dtex)->UnlockRect(0);

return S_OK;
}


Initialize()-
GenerateTexture(m_pD3Ddev, &texYellow,D3DCOLOR_ARGB(255,255,255,0));
GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0));


DrawIndexedPrimitive-
if (Chams)
{
if (m_Stride == 44)
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->SetTexture(0, texYellow);
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
m_pD3Ddev->SetTexture(0, texGreen);
}
}


BeginScene-
if (GetAsyncKeyState(VK_INSERT)&1)
{
Chams = !Chams;
}
#3 · 17y ago
MR
mr68gts
Haha, no prodigy but I can live with that. It's the learning I want. I may end up asking questions from time to time but it's better than asking for the handout. (like every other choob who gets on here)
I've ran across you a few times. Even played in the same team today. (if that's your CA screen name.)
Paul

Quote Originally Posted by Sw337k1ll View Post
Hmmermmm, Still a choob, but unlike any other choob....... Im just telling you right now, Unless you are a child prodigy, It will be a year or 2, maybe more till you make your first hack :/
#4 · 17y ago
Obama
Obama
Quote Originally Posted by mr68gts View Post
Haha, no prodigy but I can live with that. It's the learning I want. I may end up asking questions from time to time but it's better than asking for the handout. (like every other choob who gets on here)
I've ran across you a few times. Even played in the same team today. (if that's your CA screen name.)
Paul
I love you dude. Your the first choob who actually is making useful threads :0
And also dont ask anyone here you need to talk directly to dave because none of these guys no how long it takes. If you have the right help you probably can make a hack quicker than 1-2 years.
#5 · 17y ago
Shark
Shark
Go to Noob Introduction Thread? kthxbai
#6 · 17y ago
Posts 1–6 of 6 · Page 1 of 1

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