#define ObjPlayerReal 0x00000000 #define OffsetX 0x01 #define OffsetY 0x02 #define OffsetZ 0x03 #define AlphaFlag 0x00000000 #define BravoFlag 0x00000000 #define FlagOffsetX 0x01 #define FlagOffsetY 0x02 #define FlagOffsetZ 0x03
int PlayerPointer = 0;
if((*(BYTE *)GameStatus == 1) && CaptureFlag)
if(GetAsyncKeyState(VK_SHIFT) < 0){
if(PlayerPointer == 0 || PlayerPointer == 1){ //Alpha
*(float *)(ObjPlayerReal + OffsetX) = *(float *)(AlphaFlag + FlagOffsetX);
*(float *)(ObjPlayerReal + OffsetY) = *(float *)(AlphaFlag + FlagOffsetY);
*(float *)(ObjPlayerReal + OffsetZ) = *(float *)(AlphaFlag + FlagOffsetZ);
PlayerPointer = 2;
} else if(PlayerPointer == 2){ //Bravo
*(float *)(ObjPlayerReal + OffsetX) = *(float *)(BravoFlag + FlagOffsetX);
*(float *)(ObjPlayerReal + OffsetY) = *(float *)(BravoFlag + FlagOffsetY);
*(float *)(ObjPlayerReal + OffsetZ) = *(float *)(BravoFlag + FlagOffsetZ);
PlayerPointer = 1;
}
}
#define GodMode 0x00000000 *(int*)GodMode = 1;
