warrock PH Struct updated

Posts 1–7 of 7 · Page 1 of 1
warrock PH Struct updated
warrock PH Struct Thanks to AeronMan


struct pointers{
DWORD PlayerPtr; //0x0AEE310
DWORD ServerPtr; //0x09E8930
DWORD WeaponPtr; //0x09EA294
DWORD Classbase; //0x0A24BA0
};

struct player{
int Glasswall; //0x09743A8
char Aero[6]; //0x0000
float OFS_Z; //0x0102E8
float OFS_Y; //0x0102F0
float OFS_X; //0x0102E0
float Nfdmg; //0x0102C8
char Unknow1[4]; //0x0000
float QuickSpawn1; //0x09A1F30
float QuickSpawn2; //0x09A1F34
float QuickSpawn3; //0x09A1F38
char unknow0[5]; //0x0000
float Nobounds1; //0x0998E4C
float Nobounds2; //0x0998E30
float Nobounds3; //0x0998E54
BYTE Plantwhere; //0x0000000
char Unknow2[13]; //0x0000
DWORD QuickPlant; //0x04F0BC4
DWORD QuickDefuse; //0x04EFBF0
float Speed; //0x081E104
int HawkMode; //0x0000000
int ImDrunk; //0x099DBD8
float NoSpread; //0x0B0F4EC
float NoRecoil1; //0x0AEE310+C43A
float NoRecoil2; //0x0AEE310+C43C
float NoRecoil3; //0x0AEE310+C440
};

struct server{
long GmSpectate; //0x09E8930+000000
BYTE GMWarning; //0x0000000
int SuperMaster; //0x0000000
int RoomMaster; //0x011B7E8
char aero[10]; //0x0000
long Premium1; //0x09E8930+000
long Premium2; //0x09E8930+000
long VisualDinar; //0x09E8930+11A290
long VisualLevel; //0x09E8930+11A280
int AntiAFK; //0x0000000
};

struct weapon{
long Slot5; //0x09E8930+1021A4
long Slot6; //0x09E8930+1021A5
long Slot7; //0x09E8930+1021A6
long Slot8; //0x09E8930+1021A7
char mania[95]; //0x0000
int UnlAmmo; //0x09A6D28
int HideWeapon; //0x0000000
DWORD Weapon1; //0x000000
DWORD Weapon2; //0x000000
DWORD Weapon3; //0x000000
};

struct Base{
pointers *sPointers;
player *sPlayer;
server *sServer;
weapon *sWeapon;
}; Base *sBase;
Quote Originally Posted by pronten View Post
warrock PH Struct Thanks to AeronMan


struct pointers{
DWORD PlayerPtr; //0x0AEE310
DWORD ServerPtr; //0x09E8930
DWORD WeaponPtr; //0x09EA294
DWORD Classbase; //0x0A24BA0
};

struct player{
int Glasswall; //0x09743A8
char Aero[6]; //0x0000
float OFS_Z; //0x0102E8
float OFS_Y; //0x0102F0
float OFS_X; //0x0102E0
float Nfdmg; //0x0102C8
char Unknow1[4]; //0x0000
float QuickSpawn1; //0x09A1F30
float QuickSpawn2; //0x09A1F34
float QuickSpawn3; //0x09A1F38
char unknow0[5]; //0x0000
float Nobounds1; //0x0998E4C
float Nobounds2; //0x0998E30
float Nobounds3; //0x0998E54
BYTE Plantwhere; //0x0000000
char Unknow2[13]; //0x0000
DWORD QuickPlant; //0x04F0BC4
DWORD QuickDefuse; //0x04EFBF0
float Speed; //0x081E104
int HawkMode; //0x0000000
int ImDrunk; //0x099DBD8
float NoSpread; //0x0B0F4EC
float NoRecoil1; //0x0AEE310+C43A
float NoRecoil2; //0x0AEE310+C43C
float NoRecoil3; //0x0AEE310+C440
};

struct server{
long GmSpectate; //0x09E8930+000000
BYTE GMWarning; //0x0000000
int SuperMaster; //0x0000000
int RoomMaster; //0x011B7E8
char aero[10]; //0x0000
long Premium1; //0x09E8930+000
long Premium2; //0x09E8930+000
long VisualDinar; //0x09E8930+11A290
long VisualLevel; //0x09E8930+11A280
int AntiAFK; //0x0000000
};

struct weapon{
long Slot5; //0x09E8930+1021A4
long Slot6; //0x09E8930+1021A5
long Slot7; //0x09E8930+1021A6
long Slot8; //0x09E8930+1021A7
char mania[95]; //0x0000
int UnlAmmo; //0x09A6D28
int HideWeapon; //0x0000000
DWORD Weapon1; //0x000000
DWORD Weapon2; //0x000000
DWORD Weapon3; //0x000000
};

struct Base{
pointers *sPointers;
player *sPlayer;
server *sServer;
weapon *sWeapon;
}; Base *sBase;
Thanks for the Logged , Specially to AeroMan
sir can u make us super jump hack sir.. for warrock ph..
Quote Originally Posted by catherine View Post
sir can u make us super jump hack sir.. for warrock ph..
I believe Aeroman did this not him, so if you have question etc ask Aeroman/ Alex_Agnew
pano ba to gamitin?
how to use this? T_T help!
Quote Originally Posted by Terell. View Post
I believe Aeroman did this not him, so if you have question etc ask Aeroman/ Alex_Agnew
he used my struct generator, but its incorrect
how can i use this warrock ph struct?

para sa mga filipino......

pano ba gamitin to? :P
Posts 1–7 of 7 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?