struct server{
long GmSpectate; //0x09E8930+000000
BYTE GMWarning; //0x0000000
int SuperMaster; //0x0000000
int RoomMaster; //0x011B7E8
char aero[10]; //0x0000
long Premium1; //0x09E8930+000
long Premium2; //0x09E8930+000
long VisualDinar; //0x09E8930+11A290
long VisualLevel; //0x09E8930+11A280
int AntiAFK; //0x0000000
};
struct weapon{
long Slot5; //0x09E8930+1021A4
long Slot6; //0x09E8930+1021A5
long Slot7; //0x09E8930+1021A6
long Slot8; //0x09E8930+1021A7
char mania[95]; //0x0000
int UnlAmmo; //0x09A6D28
int HideWeapon; //0x0000000
DWORD Weapon1; //0x000000
DWORD Weapon2; //0x000000
DWORD Weapon3; //0x000000
};
struct Base{
pointers *sPointers;
player *sPlayer;
server *sServer;
weapon *sWeapon;
}; Base *sBase;