QuestionWhy X-Trap is detecting?

Posts 115 of 24 · Page 1 of 2
Why X-Trap is detecting?
hey guys, im not leeching anything.
im learning C++ and i want to know why this source is being detected.

#include <windows.h>
#include <iostream>

DWORD WINAPI Hacks(LPVOID)
{

bool NoReload;

while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pLtClient = *(DWORD*)(CShell + 0x3441F4);


if(GetAsyncKeyState(VK_F5) || GetAsyncKeyState(VK_F5) &1) { NoReload = true; Beep(550, 120); }


if(NoReload)
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+0x3441F4))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+0x3441F4))+ (4*i))) + 0x2698) = 9999;
}
}
}




bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{

MessageBoxA(0, "Learning","Learning", 0);


CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}
help plz
your offsets are wrong.
#include <windows.h>

#define ( your addies here)


and

bool NORELOAD = true;

try doing it like that....

but change your weaponmgr because its wrong...
Quote Originally Posted by JusCaus View Post
#include <windows.h>

#define ( your addies here)


and

bool NORELOAD = true;

try doing it like that....

but change your weaponmgr because its wrong...


No reload should be set to false coz it's defined in hot key function

You can't look at the right and left at the same time, C++ can't do that too.



Quote Originally Posted by GunBoy120 View Post
hey guys, im not leeching anything.
im learning C++ and i want to know why this source is being detected.



help plz
Because the hook is old and detected. (Ready2Hook and onwards) (And a bit up too)

I know from where you got this code, it's very old
fixed code:
@GunBoy120

Code:
#include"stdafx.h"

#define WeaponMgr       0xA65EE8
#define NoReload        0x2698

bool noreload = true;

DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
(DWORD*)((*(DWORD*)(CShell + 0xA65EE8)));

if(noreload)
        {
             if (WeaponMgr)
            {
                for(int i=0; i<445; i++)
                {
                    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
                        *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 150,0;
                }
dont forget to give credits
No Reload Offest is wrong
and Swiftdude Base is patched
Quote Originally Posted by Ryuesi View Post
No Reload Offest is wrong
and Swiftdude Base is patched
not patched
detected
damn
c++ is fucking hard
Quote Originally Posted by GunBoy120 View Post
damn
c++ is fucking hard
not really, you just have to learn it
lol nice question but it wont work maybe bcs the hook the base and the loops are patched ( i think)

Quote Originally Posted by WeaponHacker View Post
not really, you just have to learn it
not exactly you should understand it and to learn the syntax then you are ready
learn is so hard too
Xtrap detects leeching , and so am i.
Quote Originally Posted by giniyat101 View Post
Xtrap detects leeching , and so am i.
gtfo noob
u cant read?
Quote Originally Posted by GunBoy120 View Post
gtfo noob
u cant read?
can u explain why it looks like swift dude base?
and why weapon mgr is wrong?
Quote Originally Posted by giniyat101 View Post
can u explain why it looks like swift dude base?
and why weapon mgr is wrong?
i didnt say that was my base
and i will not release the hack
im learning
Posts 115 of 24 · Page 1 of 2

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