No Fog?
No Fog?
Code:
//nofog//
if(NoFog==1)
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
//color fog//
if(ColFog==1) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xffFF0000);}
if(ColFog==2) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xff00FF00);}
if(ColFog==3) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xff0000FF);}
if(ColFog==4) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xff000000);}
if(ColFog==5) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xffFFFF00);}
if(ColFog==6) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xffFFFFFF);}
if(ColFog==7) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xffFF00FF);}
if(ColFog==8) { pDevice->SetRenderState(D3DRS_FOGCOLOR,0xffC0C0C0);}
My hack doesnt have D3D, No D3D = Undetected
Code:
if( HM_NoFog ==1)
{
*(float*)ADR_FOGNFAR = 1166127104;
*(float*)ADR_FOGNEAR = 0;
}
Good point. Seems like you used Nearfog addie for both.
Keep this friendly and yeah, he's modifying two different addresses:


if( HM_NoFog ==1)
{
*(float*)ADR_FOGNFAR = 1170939904;
*(float*)ADR_FOGNEAR = 1120403456;
}
{
*(float*)ADR_FOGNFAR = 1170939904;
*(float*)ADR_FOGNEAR = 1120403456;
}
I have At the moment this one:
if(CH_NoFog ==1)
{
*(float*)ADR_FOGNFAR = 1166127104;
*(float*)ADR_FOGNEAR = 1166127104;
}
But it is still keep showing a black screen.
if(CH_NoFog ==1)
{
*(float*)ADR_FOGNFAR = 1166127104;
*(float*)ADR_FOGNEAR = 1166127104;
}
But it is still keep showing a black screen.
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