
#include<windows.h>
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
#define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i==372)||(i==381))
#define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)||(i==195)||(i==196)||(i==197)||(i==198)||(i==199)||(i==223)||(i==224)||(i==225)||(i==226)||(i==227)||(i==228)||(i==270)||(i==271)||(i==302)||(i==303)||(i==304)||(i==305)||(i==306)||(i==307))
#define CShell (DWORD) GetModuleHandleA("CShell.dll")
void Hacks();
#define WeaponMgr 0xA65EE8
#define MoveSpeedPenalty 0x2450
#define ohk 0x7F8
void Hacks()
{
for(int i=0; i<533; i++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + MoveSpeedPenalty) = -10.0f; // -10 is REAL fast, so i have mine set to -0.30// OR 0.0f for just no weight.
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + ohk) = 10000000000.0f;
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Hacks,0,0,0);
}
return true;
}

for(int i=0; i<533; i++)
for(int i=0; i<445; i++)
for(int i=0; i<533; i++)
for(int i=0; i<445; i++)
for(int i=0; i<560; i++)
