). I think I found it and Im wondering if anyone can test it. Well, here it is
PS: Pros(Redline,Directx)void OnByte(){
_asm{
xor al, al
inc eax
nop
nop
nop
}
}
WriteByte( ADR_ESPASM , OnByte, 6);
DWORD ADR1; DWORD i = NULL; CPlayer* pInfo = GetPlayerInfo(i); ADR1 = (ADR_MEMORY_ESP + (i * ofs_sizeofplayer); sprintf(Buff, "%s", ADR1); float Direct[3]; Direct[0] = pos1; Direct[1] = zombie2; Direct[2] = pos3; DrawText(Direct .. Buff .. ..);
<3