No Fall Damage
Hey guys
i need to know how to make
No Fall Damage
No Bug Damage
No Zone Damage
No Recoil
No spread
thx
i need to know how to make
No Fall Damage
No Bug Damage
No Zone Damage
No Recoil
No spread
thx


then enjoy



if (NoFall)
{
if(PlayerPointer!=0)
{
*(float*)(CShell+NoFallDamage) = 0.0f;
}
}

1012AF4F 68 DC072F10 PUSH 102F07DC ; ASCII "DamagePerMeter" 1012AF54 50 PUSH EAX 1012AF55 E8 76421800 CALL 102AF1D0 1012AF5A 83C4 08 ADD ESP,8 1012AF5D 3BC7 CMP EAX,EDI 1012AF5F 74 1B JE SHORT 1012AF7C 1012AF61 8B48 04 MOV ECX,DWORD PTR DS:[EAX+4] 1012AF64 8B51 04 MOV EDX,DWORD PTR DS:[ECX+4] 1012AF67 8B42 04 MOV EAX,DWORD PTR DS:[EDX+4] 1012AF6A 50 PUSH EAX 1012AF6B 90 NOP 1012AF6C E8 046E4D5A CALL MSVCR80.atof 1012AF71 A1 CC5EA610 MOV EAX,DWORD PTR DS:[10A65ECC] 1012AF76 D958 04 FSTP DWORD PTR DS:[EAX+4] 1012AF79 83C4 04 ADD ESP,4 1012AF7C 8B4C24 2C MOV ECX,DWORD PTR SS:[ESP+2C] 1012AF80 3BCF CMP ECX,EDI 1012AF82 74 0D JE SHORT 1012AF91 1012AF84 8B4424 30 MOV EAX,DWORD PTR SS:[ESP+30] ; kernel32.7481339A 1012AF88 2BC1 SUB EAX,ECX 1012AF8A C1F8 02 SAR EAX,2 1012AF8D 3BE8 CMP EBP,EAX 1012AF8F 72 0A JB SHORT 1012AF9B 1012AF91 90 NOP 1012AF92 E8 FDDA4B5A CALL MSVCR80._invalid_parameter_noinfo 1012AF97 8B4C24 2C MOV ECX,DWORD PTR SS:[ESP+2C] 1012AF9B 8B0CA9 MOV ECX,DWORD PTR DS:[ECX+EBP*4]
1012AF71 A1 CC5EA610 MOV EAX,DWORD PTR DS:[10A65ECC] 1012AF76 D958 04 FSTP DWORD PTR DS:[EAX+4]
cshell + 0xA65ECC + 2C = //"No fall damage" if you put it on 0.0f
cshell + 0xA65ED0
if((*(DWORD*)((*(DWORD*)(CShell+0xA65ECC))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+0xA65ECC))+(4*i))) + 0x4) = 0.0f;
}
}
}


