WhitBase com lag
Galera eu coloco 5 \ 6 funções nessa base. ela começa dar um lag monstro . como resolvo isso ? tem outra base melhor ?
#desculpa estou começando agora a " programar " em C++.
#desculpa estou começando agora a " programar " em C++.
. if(spread) {
Comando("PerturbRotationEffect 0.000000" );
Comando("PerturbIncreaseSpeed 0.000000" );
Comando("PerturbWalkPercent 0.000000" );
Comando("PerturbFiringIncreaseSpeed 0.000000" );
Comando("PerturbRecoil 0.000000" );
Comando("FireMovePerturb 0.000000" );
Comando("ZoomedFireMoveDuckPerturb 0.000000" );
Comando("ZoomedFireMovePerturb 0.000000" );
Comando("ZoomedFireDuckPerturb 0.000000" );
} else {
Comando("PerturbRotationEffect 3.000000" );
Comando("PerturbIncreaseSpeed 3.000000" );
Comando("PerturbWalkPercent 9.000000" );
Comando("PerturbFiringIncreaseSpeed 0.500000" );
Comando("PerturbRecoil 9.000000" );
Comando("FireMovePerturb 9.000000" );
Comando("ZoomedFireMoveDuckPerturb 9.000000" );
Comando("ZoomedFireMovePerturb 9.000000" );
Comando("ZoomedFireDuckPerturb 9.000000" );
}
if(spread && !bspread) {
PTCPush("PerturbRotationEffect 0.000000");// Nospread
PTCPush("PerturbIncreaseSpeed 0.000000");
PTCPush("PerturbWalkPercent 0.000000");
PTCPush("PerturbFiringIncreaseSpeed 0.000000");
PTCPush("PerturbRecoil 0.000000");
PTCPush("FireMovePerturb 0.000000");
PTCPush("ZoomedFireMoveDuckPerturb 0.000000");
PTCPush("ZoomedFireMovePerturb 0.000000");
PTCPush("ZoomedFireDuckPerturb 0.000000");
bspread = 1;
} else if(!spread && bspread) {
PTCPush("PerturbRotationEffect 3.000000");
PTCPush("PerturbIncreaseSpeed 3.000000");
PTCPush("PerturbDecreaseSpeed 9.000000");
PTCPush("PerturbWalkPercent 0.500000");
PTCPush("PerturbRecoil 9.000000");
PTCPush("FireMovePerturb 9.000000");
PTCPush("ZoomedFireMoveDuckPerturb 9.000000");
PTCPush("ZoomedFireMovePerturb 9.000000");
PTCPush("ZoomedFireDuckPerturb 9.000000");
bspread = 0;
}