C++
Here i will explain some basics, for make a crossfire hack.
First, you need to find some addys:
Download Olly and Olly plugins, (atachment).
Creat a script with c++, add this code:
(credits to lauwy for the code)
Put it in crossfire folder and run it.
Open Olly and press atach, and find the program that u created.
in the code that will show up, press "Shearch for--All referenced text (somthing like that)"
Press "M" in the top.
Then go to Plugins-Make Dump of process"
it will show up a window, shearch for "Cshell 1000000000" and save it.
Then close all, press open and select the file that u saved.
Press Shift+F7+F8+F9, then press OK in the message that will show up.
Right Click, Shearch for-- all referenced text
And Find addys
, for exemple, press right click, shearch text, select the 2 things, and whrite: ReloadAnimeRatio (for the no reload addy)
Download Olly Here -> OllyDbg v1.10ⓘ
Now, open c++, press new project, select win32, then creat a win32 Project
.
It will show up a message, press next, select dll and press finish.
It will Create a dll project, for manage the dll click were the image is showing:

Then on Dllmain.cpp, just whrite the folowing:
Add at the begining of ur code in c++ add this:
Then Define ur addys, for exemple:
Add this after defining and including:
Then just add ur function, for exemple:
For continu add this:
Define the WeaponMgr, for find addy, go in olly shear noreload and the next addy will be 10A**** and somthing (* = a number), delete the "10" and add 0x at the begining 
After it just creat ur hack.
Full code
After all this, just debug it, by pressing the "start" icon up there.
then go to your project folder--debug.
then you will see a .dll file, thats it

First, you need to find some addys:
Download Olly and Olly plugins, (atachment).
Creat a script with c++, add this code:
Code:
#include "windows.h"
#include <iostream>
int main()
{
DWORD err;
HINSTANCE hDLL = LoadLibrary("CShell.dll"); // Handle to DLL
if(hDLL != NULL) {
printf("Library has been loaded\n");
}
else {
err = GetLastError();
printf("Couldn't load dll\n");
}
system("pause");
return 0;
}
Put it in crossfire folder and run it.
Open Olly and press atach, and find the program that u created.
in the code that will show up, press "Shearch for--All referenced text (somthing like that)"
Press "M" in the top.
Then go to Plugins-Make Dump of process"
it will show up a window, shearch for "Cshell 1000000000" and save it.
Then close all, press open and select the file that u saved.
Press Shift+F7+F8+F9, then press OK in the message that will show up.
Right Click, Shearch for-- all referenced text
And Find addys
, for exemple, press right click, shearch text, select the 2 things, and whrite: ReloadAnimeRatio (for the no reload addy)Download Olly Here -> OllyDbg v1.10ⓘ
Now, open c++, press new project, select win32, then creat a win32 Project
.It will show up a message, press next, select dll and press finish.
It will Create a dll project, for manage the dll click were the image is showing:

Then on Dllmain.cpp, just whrite the folowing:
Add at the begining of ur code in c++ add this:
Code:
#include "stdafx.h"
Then Define ur addys, for exemple:
Code:
#define noreload 0x2698
Code:
DWORD WINAPI Hacks(LPVOID)
{
Code:
bool hak = true;
Code:
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);

After it just creat ur hack.
Code:
if (hak)
{
if (pWeaponMgr) //define weaponmgr
{
for(int i=0; i<560; i++)//560 is the number of the weapons, soo it will afect all weapons
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload ) = 150;//150 is the reload speed
}
Full code

Code:
#include "stdafx.h"
#define WeaponMgr 0xA65EE8
#define NoReload 0x2698
DWORD WINAPI Hacks(LPVOID)
{
bool hak = true;
bool recoil = true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell+WeaponMgr);
if(hak)
{
if (pWeaponMgr)
{
for(int i=0; i<560; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload ) = 150;
}
}
}
Sleep(100);
}
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "your test Here for the message","your title message", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
return 1;
}
After all this, just debug it, by pressing the "start" icon up there.
then go to your project folder--debug.
then you will see a .dll file, thats it

thx and add credits
sorry
