Questionstw help..

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stw help..
Hey!
this is stw:
*(float*)(wall+(i*0x4F4)+addy) = (float)1;
*(float*)(wall+(i*0x4F4)+addy) = (float)1;
*(float*)(wall+(i*0x4F4)+addy) = (float)1;

where can i find that 0x4F4 in olly?
Learn The Code.
Simple ShootTroughWall Pter
DWORD STWPter = *(DWORD*)(CShell + );
if(STWPter){
for(int i = 0;i<;i++){
if(){
*(bool*)(STWPter+(i*0x?)+)=1;
*(bool*)(STWPter+(i*0x?)+)=1;
*(bool*)(STWPter+(i*0x?)+)=1;
} else {
*(bool*)(STWPter+(i*0x?)+)=0;
*(bool*)(STWPter+(i*0x?)+)=0;
*(bool*)(STWPter+(i*0x?)+)=0;
}
}
}
thanks i love you guys now i will try to make it bcs i have problems with STW to
Quote Originally Posted by Swag View Post
Hey!
this is stw:
*(float*)(wall+(i*0x4F4)+addy) = (float)1;
*(float*)(wall+(i*0x4F4)+addy) = (float)1;
*(float*)(wall+(i*0x4F4)+addy) = (float)1;

where can i find that 0x4F4 in olly?
Size of the class, or go just to the top of the class, and then you find Imul. The value in there is the size.

Code:
1012DDD0    68 D4092F10                 PUSH 102F09D4                                                                                              ; ASCII "TextureType"
1012DDD5    52                          PUSH EDX                                                                                                   ; ntdll.DbgUiRemoteBreakin
1012DDD6    E8 F5131800                 CALL 102AF1D0
1012DDDB    83C4 08                     ADD ESP,8
1012DDDE    3BC3                        CMP EAX,EBX
1012DDE0    0F84 41060000               JE 1012E427
1012DDE6    8B40 04                     MOV EAX,DWORD PTR DS:[EAX+4]
1012DDE9    8B48 04                     MOV ECX,DWORD PTR DS:[EAX+4]
1012DDEC    8B41 04                     MOV EAX,DWORD PTR DS:[ECX+4]
1012DDEF    50                          PUSH EAX
1012DDF0    FFD5                        CALL EBP
1012DDF2    83C4 04                     ADD ESP,4
1012DDF5    83F8 3F                     CMP EAX,3F
1012DDF8    0F87 29060000               JA 1012E427
1012DDFE    8B15 D45EA610               MOV EDX,DWORD PTR DS:[10A65ED4]
1012DE04    8BF0                        MOV ESI,EAX
1012DE06    69F6 F4040000               IMUL ESI,ESI,4F4
1012DE0C    57                          PUSH EDI
1012DE0D    8D4C24 2C                   LEA ECX,DWORD PTR SS:[ESP+2C]
1012DE11    890416                      MOV DWORD PTR DS:[ESI+EDX],EAX
1012DE14    E8 0725FFFF                 CALL 10120320
1012DE19    8B00                        MOV EAX,DWORD PTR DS:[EAX]
Code:
0x4F4 = TextureType
PS: addy != Offset
TextureType is not 0x04F4.
That one is at the begin of the class:

0xA65ED4 "+ 0x00"
Quote Originally Posted by Brimir View Post
TextureType is not 0x04F4.
That one is at the begin of the class:

0xA65ED4 "+ 0x00"
"0" After "0x" = NuLL
Quote Originally Posted by BlackLite View Post
"0" After "0x" = NuLL
That is why I used "".
This way it was clear what I meant

Quote Originally Posted by Ghost Rider. View Post
Pm me I will help you
I don't know but every thing is explaint in this topic
Well, my friend told me the string, where I can find it.
I always see the updated offset there
It is at that string, but it is not TextureType
It is there becouse TextureType is at the begin of the class.

Make a class on you own and then watch it in olly. You will learn alot from that.
ok thank you all.
Quote Originally Posted by Dragon(H)ell View Post
"TextureType"
TextureType is not 0x04F4.
TextureType is at 0xA65ED4 + (index * 0x4F4)
Quote Originally Posted by Brimir View Post
TextureType is not 0x04F4.
TextureType is at 0xA65ED4 + (index * 0x4F4)
hmmm

(i*0x4F4)+addy)

works fine with me
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