useful strings
These will only be useful to those with the classes, These were easy to find, i'm sure they aren't new, but someone might find em useful somewhere
have fun, if they come into use, let me know
Code:
CClientWeaponMgr::CanChangeToWeapon if (WMGR_INVALID_ID == nWeaponId) return false CClientWeaponMgr::CanChangeToWeapon if (CWM_NO_WEAPON == iWeapon) return false CClientWeaponMgr::CanChangeToWeapon if (!g_pPlayerStats->HaveWeapon(nWeaponId)) return false CClientWeaponMgr::CanChangeToWeapon if (pWeapon->bNoSelect) return false CClientWeaponMgr::CanChangeToWeapon if (g_pPlayerMgr->IsPlayerDead() || g_pPlayerMgr->IsSpectatorMode()) return false seungho == CClientWeaponMgr::CanChangeToWeapon if (WMGR_INVALID_ID == nWeaponId) return false ============= [ERROR] ===================CClientWeaponMgr::ForceChangeWeapon() nWeaponIndex CClientWeaponMgr::ChangeWeapon() MISSION_DEADCAM_WEAPON <= nWeaponIndex : %d if(!g_pGameClientShell || !g_pWeaponMgr->IsValidWeaponId(nWeaponId)) CCBAPlayerStats::UpdateAmmo if(!g_pLTClient || !g_pWeaponMgr) CCBAPlayerStats::GetAmmoCount nAmmoIndex : %d, m_pnAmmo : %p, IsValidAmmoId : %d CCBAGameClientShell::Instance().GetLobbyServer().EquipWeaponReq(%d,%d,(EQUIP_TYPE)%d); CClientWeapon::HandleVectorImpact() fDistChar : %f, fHitDistChar : %f Perturb: C[%.2f] - Min[%d] Max[%d] Lerp[%.2f]


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