c++ crossfire menu

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c++ crossfire menu
hey i am trying to make a menu, but my PC dont have d3dx9 ... i shearched on google and i think i need SDK ... i intalled it, but now how to use it?
Good Sorry But Learn D3D becouse a menu its ONLY in D3D not C++. Download DirectX SDK June 2010.
^^^=.=....
Code:
Go to C++..Tools>options>projects and solutions>VC++ Directories>include directories>edit>U will see an icon like a folder...press it>Browse
C:/Direct X/include
AND
Go to C++..Tools>options>projects and solutions>VC++ Directories>library directories>edit>U will see an icon like a folder...press it>Browse
C:/Direct X/lib
Or if u have error and u can open tools>options u would simply do the same but...
u would go to: {Name Here}


right click on it..then properties>VC++ Directories blbla
Now u are ready to put ur base and debug>>
Link D3D9 :s?
You should have Direct x SDK
are you have ??
yes but look:

1>cMenu.obj : error LNK2001: unresolved external symbol "public: long __thiscall cMenu::CreateFontW(void)" (?CreateFontW@cMenu@@QAEJXZ)
1>D:\Gamplays\menu\Release\menu.dll : fatal error LNK1120: 1 unresolved externals


@Ryuesi
Quote Originally Posted by [I]Tfrix View Post
yes but look:

1>cMenu.obj : error LNK2001: unresolved external symbol "public: long __thiscall cMenu::CreateFontW(void)" (?CreateFontW@cMenu@@QAEJXZ)
1>D:\Gamplays\menu\Release\menu.dll : fatal error LNK1120: 1 unresolved externals


@Ryuesi
change
Code:
CreateFont
to
Code:
CreateFontA
and make sure you have d3dfont9.h included
Quote Originally Posted by Royku View Post
change
Code:
CreateFont
to
Code:
CreateFontA
and make sure you have d3dfont9.h included
ohh thx i dont got d3dfont9.h :P i will try to download it
Quote Originally Posted by [I]Tfrix View Post


ohh thx i dont got d3dfont9.h :P i will try to download it
TopBase v1.1 download it , this base have d3dfont9
Quote Originally Posted by Ryuesi View Post

TopBase v1.1 download it , this base have d3dfont9
I am so popular
i dont really like to use your menus... are soo complex and i dont understand nothing of it :P i got a menu just with 2 .h and 2 .cpp files
wowowow if u find @topblast 's menus complex then wtf u understand then? (no offence)
Quote Originally Posted by Fly3r View Post
wowowow if u find @topblast 's menus complex then wtf u understand then? (no offence)
i tried a topblast menu.. and it has 6 header files and 7 cpp files 0.o i dont got time to read it all... (fk school)
Quote Originally Posted by [I]Tfrix View Post


i tried a topblast menu.. and it has 6 header files and 7 cpp files 0.o i dont got time to read it all... (fk school)
That must have been a BASE, not a Menu alone, My menus are only 1 header and 1 source file, If it comes with anything extra it would be the font u need, Or its a base.

Besides, when i make menus i try to use everything i learn, so when someone reads them, they learn also.

Bit i guess i should add some comments to them to help people to understand.


---------- Post added at 02:08 PM ---------- Previous post was at 02:00 PM ----------

that looks like a lib error to me.

---------- Post added at 02:09 PM ---------- Previous post was at 02:08 PM ----------

Quote Originally Posted by [I]Tfrix View Post
yes but look:

1>cMenu.obj : error LNK2001: unresolved external symbol "public: long __thiscall cMenu::CreateFontW(void)" (?CreateFontW@cMenu@@QAEJXZ)
1>D:\Gamplays\menu\Release\menu.dll : fatal error LNK1120: 1 unresolved externals


@Ryuesi
This looks like a lib error.
You did't include every thing you need in your Visual studio..

So indeed, a lib error.
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