Posts 1–12 of 12 · Page 1 of 1
OHK why not work?
Code:
// 111.cpp: определяет экспортированные функции для приложения DLL.
//
#include "stdafx.h"
#include<windows.h>
#define LtClient 0x795C0
#define dmg 0x795C0
DWORD WINAPI Hacks(LPVOID)
{
bool ammodmg = true;
while(1)
{
#define DamageAddy 0x7A4
#define WeaponMgr 0x795C0
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (ammodmg == 1)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + dmg) = 9999999.0f; //Test value.
}}}
}}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "All ok.","OK.", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
return 1;
}
Why this code haven't effect in the game?
Maybe X-Trap block attach?
Help!
Wrong addys and wrong value:
value is 9999.f;

Originally Posted by
CFhackerfree
Wrong addys and wrong value:
value is 9999.f;
Value for test,addys russians.
is this for cf ru? if yes must you make other base i idk but i mean this base is in cfru patched
stdafx.h
Code:
#include "stdafx.h"
In your main.cpp/.h
Code:
#include<windows.h>
#include "stdafx.h"
#define LtClient 0x795C0
#define dmg 0x795C0
#define DamageAddy 0x7A4
#define WeaponMgr 0x795C0
int ammodmg = 1;
DWORD WINAPI Hacks(LPVOID)
{
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (ammodmg )
{
if (pWeaponMgr)
{
for(int i=0; i<559; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + dmg) = 9999.0f; //Test value.
}}}
}
return 1;
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "All ok.","OK.", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
return 1;
}
test this


Originally Posted by
[G]a[M]e[R]
is this for cf ru? if yes must you make other base i idk but i mean this base is in cfru patched
stdafx.h
Code:
#include "stdafx.h"
In your main.cpp/.h
Code:
#include<windows.h>
#include "stdafx.h"
#define LtClient 0x795C0
#define dmg 0x795C0
#define DamageAddy 0x7A4
#define WeaponMgr 0x795C0
int ammodmg = 1;
DWORD WINAPI Hacks(LPVOID)
{
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (ammodmg )
{
if (pWeaponMgr)
{
for(int i=0; i<559; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + dmg) = 9999.0f; //Test value.
}}}
}
return 1;
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "All ok.","OK.", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
return 1;
}
test this

Not work...
Code:
if (ammodmg )
{
if (pWeaponMgr)
{
for(int i=0; i<559; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + DamageAddy) = 9999.0f; //Test value.
}}}
test this

Originally Posted by
[G]a[M]e[R]
Code:
if (ammodmg )
{
if (pWeaponMgr)
{
for(int i=0; i<559; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + DamageAddy) = 9999.0f; //Test value.
}}}
test this
Not work

maybe you have the wrong WeaponMgr?

Originally Posted by
Ryuesi
Weapon Mgr Wrong /fp
Err, you know that this is Crossfire RU, right?
Also the Offset isn´t the same as the weapon pointer.

Originally Posted by
Ryuesi
Weapon Mgr Wrong /fp
Offsets not wrong.

Originally Posted by
TBo9CMepTb
Offsets not wrong.
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