KnifeNormalRange!

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KnifeNormalRange!
hey ppl,
i need the second addy for KnifeNormalRange. THe first one is 0xA10 can anyone give me the second one?
The second is KnifeNormalRange2, 0xA54
Kniferange is same code as no recoil etc..
The value of 0xA10 is always -9999 or -3232 not 9999 or 3232!
The value of 0xA54 is normal.
Value 1000 give error, i use value -600 and 600.
0xA10=-600 and oxA54 is 600.
Good luck
Is it?
Is this the correct code? @Swag
Code:
if (telekill)
{
if(pWeaponMgr)
{
for(int i=0; i<577; i++)
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives1))
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA10) = 600.0f; 
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA54) = 600.0f; 
}
}
}
no xd
i do so:
Code:
if( tele)
			{
				if( WeaponMgr )
					for(int i = 0; i < 577; i ++)
					{
						PDWORD Weapon2 = (PDWORD)(CShell + 0xA68F80);
						DWORD tele = *(DWORD*)(*Weapon2 + 4*i);

						if ( Wep )
						{
								for(int y = 0; y<9;y++)
							{
                                                if((*(DWORD*)((*(DWORD*)(CShell+0xA68F80))+(4*i))) != NULL && (knives))
								*(float*)( tele + (0xA10  + (4*y))) = (float)-600;
								*(float*)( tele + (0xA54  + (4*y))) = (float)600;
							}
}
}
Wrong make value: 20000.0f;
Quote Originally Posted by CFhackerfree View Post
Wrong make value: 20000.0f;
whaha, 20000.0f gives error bro
/closed upon OP request.
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