How do I change From Auto On To Menu
I know Menu is D3D..I will show just a little of my base...i wanted to know how can i use Hans Menu Base to make a Menu??
Like if i have This:
and i want to make it ON-OFF menu what should I do....
@~FALLEN~
@topblast
@coder[VB]
And dont call me a leecher...cuz i didnt release and said i made it 100%...i dont release any thing here..
Like if i have This:
Code:
#include "stdafx.h"
#define C4Defuse 0x80
#define C4Plant 0x7C
#define BasicPlayerInfo 0xA021F8
DWORD WINAPI Hacks(LPVOID)
{
bool c4defuse = true;
bool c4plant = true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pBasicPlayerInfo = *(PDWORD)(CShell+BasicPlayerInfo);
if (c4defuse)
{
if (pBasicPlayerInfo)
{
*(float*)(pBasicPlayerInfo+C4Defuse) = 1.6f;
}
}
{
if (c4plant)
{
if (pBasicPlayerInfo)
{
*(float*)(pBasicPlayerInfo+C4Plant) = 1.6f;
}
}
}
Sleep(100);
}
}
bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Credits- 123 ","22223", 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}
@~FALLEN~
@topblast
@coder[VB]
And dont call me a leecher...cuz i didnt release and said i made it 100%...i dont release any thing here..





... and what do i do after.!?there is still a part missing