Knives

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Knives
Hey Guys

What's problem with Knives i can't do speed or long knife

Code:
#define Knives  ((i==5) || (i==120) || (i==132) || (i==176) || (i==177) || (i==178) || (i==182) || (i==189) || (i==195) || (i==196) || (i==197) || (i==198) || (i==199) || (i==223) || (i==224) || (i==225) || (i==226) || (i==227) || (i==228) || (i==239) || (i==224) || (i==261) || (i==269) || (i==270) || (i==271) || (i==305) || (i==306) || (i==307) || (i==372) || (i==404) || (i==405) || (i==406) || (i==407) || (i==408) || (i==409) || (i==437) || (i==455) || (i==456) || (i==457) || (i==517) || (i==518))
Code:
if(longknife)
{
if (pWeaponMgr)
{
for(int i=0; i<577; i++){ 
for(int y = 0; y < 9; y ++){
PDWORD Weapon2 = (PDWORD)(CShell + WeaponMgr);
DWORD longknife = *(DWORD*)(*Weapon2 + 4*i);
if ( longknife )
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (Knives)){
*(float*)( longknife	 +(y*4)+ 0xA2C )   = (float)        100.0f; 
*(float*)( longknife	 +(y*4)+ 0xA50 )   = (float)	      100.0f;
*(float*)( longknife	 +(y*4)+ 0xA10 )   = (float)	     -600.0f; 
*(float*)( longknife	 +(y*4)+ 0x2720)   = (float)        600.0f; 
*(float*)( longknife	 +(y*4)+ 0xA54 )   = (float)	      600.0f; 
*(float*)( longknife	 +(y*4)+ 0x7EC )   = (float)	      600.0f; 
}
}
}
}
}
}
i have also tried :

Code:
if(longknife)
{
if (pWeaponMgr)
{
for(int i=0; i<577; i++){ 
for(int y = 0; y < 9; y ++){
PDWORD Weapon2 = (PDWORD)(CShell + WeaponMgr);
DWORD longknife = *(DWORD*)(*Weapon2 + 4*i);
if ( longknife )
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (Knives)){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+ (4*i))) + 0xA2C) = (float) 100.0; 
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+ (4*i))) + 0xA50) = (float) 100.0; 
*(float*)( longknife	 +(y*4)+ 0xA10 )   = (float)	     -600.0f; 
*(float*)( longknife	 +(y*4)+ 0x2720)   = (float)        600.0f;
*(float*)( longknife	 +(y*4)+ 0xA54 )   = (float)	      600.0f;
*(float*)( longknife	 +(y*4)+ 0x7EC )   = (float)	      600.0f;
}
}
}
}
}
BTW

How to make none change delay for Gatling G before shooting
and
how to have auto shooting with awm to be like DSR-1

Any help please?

Thx
REMOVED in EDIT2
This works for me but the speed is too fast so it get errors. Need to decrease the speed of fast knife.
Code:
if (pWeaponMgr){
			for(int i=0; i<560; i++)
			for(int y=0; y<9; y++)
			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*y)) ) != NULL && (Knives)){
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*y))) + 0xAB4) = 100.0f;
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+ (4*i))) + 0xA2C) = 100.0f; 
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+ (4*i))) + 0xA50) = 100.0f; 
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*y))) + 0xA10) = -600.0f; 
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*y))) + 0x2720) = 600.0f;
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*y))) + 0xA54) = 600.0f;
				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*y))) + 0x7EC) = 600.0f;
			}
		}
Quote Originally Posted by Dragon(H)ell View Post
Hey Guys

What's problem with Knives i can't do speed or long knife

Code:
#define Knives  ((i==5) || (i==120) || (i==132) || (i==176) || (i==177) || (i==178) || (i==182) || (i==189) || (i==195) || (i==196) || (i==197) || (i==198) || (i==199) || (i==223) || (i==224) || (i==225) || (i==226) || (i==227) || (i==228) || (i==239) || (i==224) || (i==261) || (i==269) || (i==270) || (i==271) || (i==305) || (i==306) || (i==307) || (i==372) || (i==404) || (i==405) || (i==406) || (i==407) || (i==408) || (i==409) || (i==437) || (i==455) || (i==456) || (i==457) || (i==517) || (i==518))
Code:
if(longknife)
{
if (pWeaponMgr)
{
for(int i=0; i<577; i++){ 
for(int y = 0; y < 9; y ++){
PDWORD Weapon2 = (PDWORD)(CShell + WeaponMgr);
DWORD longknife = *(DWORD*)(*Weapon2 + 4*i);
if ( longknife )
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (Knives)){
*(float*)( longknife	 +(y*4)+ 0xA2C )   = (float)        100.0f; 
*(float*)( longknife	 +(y*4)+ 0xA50 )   = (float)	      100.0f;
*(float*)( longknife	 +(y*4)+ 0xA10 )   = (float)	     -600.0f; 
*(float*)( longknife	 +(y*4)+ 0x2720)   = (float)        600.0f; 
*(float*)( longknife	 +(y*4)+ 0xA54 )   = (float)	      600.0f; 
*(float*)( longknife	 +(y*4)+ 0x7EC )   = (float)	      600.0f; 
}
}
}
}
}
}
i have also tried :

Code:
if(longknife)
{
if (pWeaponMgr)
{
for(int i=0; i<577; i++){ 
for(int y = 0; y < 9; y ++){
PDWORD Weapon2 = (PDWORD)(CShell + WeaponMgr);
DWORD longknife = *(DWORD*)(*Weapon2 + 4*i);
if ( longknife )
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL && (Knives)){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+ (4*i))) + 0xA2C) = (float) 100.0; 
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+ (4*i))) + 0xA50) = (float) 100.0; 
*(float*)( longknife	 +(y*4)+ 0xA10 )   = (float)	     -600.0f; 
*(float*)( longknife	 +(y*4)+ 0x2720)   = (float)        600.0f;
*(float*)( longknife	 +(y*4)+ 0xA54 )   = (float)	      600.0f;
*(float*)( longknife	 +(y*4)+ 0x7EC )   = (float)	      600.0f;
}
}
}
}
}
BTW

How to make none change delay for Gatling G before shooting
and
how to have auto shooting with awm to be like DSR-1

Any help please?

Thx
The for loop needs to be set off to 576

Code:
for (int i=0; i<576; i++);
for gatling gun noweight while shooting u have to define all gatlingguns and do repeatfire like this:
define gatlingguns:
Code:
#define gatlinggun ids
to make repeatfire u have to have an int value so do this:
Code:
int RepeatFire = 2;
now u put it in code like this:
Code:
if(blahblah)
{
   if(blah)
    {
       for(int i=0; i<blah; i++)
         {
             if(gatlinggun)
              {
                 *(DWORD*)(blah +(4*i) + 0xAA4) = Repeatfire;
               }
          }
     }
}
Please give credits if u use it or i'll kill u
Quote Originally Posted by DaRk View Post
for gatling gun noweight while shooting u have to define all gatlingguns and do repeatfire like this:
define gatlingguns:
Code:
#define gatlinggun ids
to make repeatfire u have to have an int value so do this:
Code:
int RepeatFire = 2;
now u put it in code like this:
Code:
if(blahblah)
{
   if(blah)
    {
       for(int i=0; i<blah; i++)
         {
             if(gatlinggun)
              {
                 *(DWORD*)(blah +(4*i) + 0xAA4) = Repeatfire;
               }
          }
     }
}
Please give credits if u use it or i'll kill u
so u mean we put the nowepweight in normal...and define gatling guns...and then add them..??
like NuLL && Gatling..
but in the normal nowepweight code?
Quote Originally Posted by DaRk View Post
for gatling gun noweight while shooting u have to define all gatlingguns and do repeatfire like this:
define gatlingguns:
Code:
#define gatlinggun ids
to make repeatfire u have to have an int value so do this:
Code:
int RepeatFire = 2;
now u put it in code like this:
Code:
if(blahblah)
{
   if(blah)
    {
       for(int i=0; i<blah; i++)
         {
             if(gatlinggun)
              {
                 *(DWORD*)(blah +(4*i) + 0xAA4) = Repeatfire;
               }
          }
     }
}
Please give credits if u use it or i'll kill u
Doesn't work fine

GatlingGun shoot only 1 shoot :O

Code:
#define WeaponMgr 0xA68F80
int RepeatFire = 2;

if( GatlingGun )
{
if( pWeaponMgr )
{
for(int i = 0; i < 577; i ++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))  ) != NULL && (gatlinggun))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))  + (4*i))) + 0xAA4) = (float) RepeatFire;
Quote Originally Posted by Dragon(H)ell View Post
Doesn't work fine

GatlingGun shoot only 1 shoot :O

Code:
#define WeaponMgr 0xA68F80
int RepeatFire = 2;

if( GatlingGun )
{
if( pWeaponMgr )
{
for(int i = 0; i < 577; i ++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))  ) != NULL && (gatlinggun))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))  + (4*i))) + 0xAA4) = (float) RepeatFire;
try to make the value higher
Quote Originally Posted by Assassin's Creed View Post

try to make the value higher
i have already tried but same problem

And Speed knife Still does't work i need to make speed knife like ****'s one
Quote Originally Posted by Dragon(H)ell View Post
Doesn't work fine

GatlingGun shoot only 1 shoot :O

Code:
#define WeaponMgr 0xA68F80
int RepeatFire = 2;

if( GatlingGun )
{
if( pWeaponMgr )
{
for(int i = 0; i < 577; i ++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))  ) != NULL && (gatlinggun))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))  + (4*i))) + 0xAA4) = (float) RepeatFire;
change the float to DWORD
Gatling Gun works fine now all thanks back to @DaRk
long knife works fine now all thanks back to @Dragon(H)ell
Fast knife works fine now all thanks back to @giniyat101

But i still have problem
how to make AWM automatic like DSR-1 ?
for the auto AWM, try to find a offset for the delay after firing.....
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