Halo Developer Console + Commands
Below is the Halo Custom Edition Developer Console + Commands
To use the console, just press "Page Up" while in-game. To turn it off, press "Page Down". You can not join a game with the console active, but you can turn it on in the middle of an online game.
NOTE: Not every command will work if you're in an online game that you are not hosting out of your LAN UI.
To use the console, just press "Page Up" while in-game. To turn it off, press "Page Down". You can not join a game with the console active, but you can turn it on in the middle of an online game.
NOTE: Not every command will work if you're in an online game that you are not hosting out of your LAN UI.
Code:
- rasterizer_stats <#> = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene.
- cheat_omnipotent <#> = Enabling this cheat makes the player's shots kill anything they hit—instantly (and if the player shoots an indestructible vehicle, like a warthog, it will render it useless as the player cannot enter it).
- cheat_all_powerups = Spawns all powerups near the player.
- cheat_all_vehicles = Spawns all standard vehicles near the player.
- cheat_all_weapons = Spawns all weapons near the player.
- cheat_bottomless_clip <#> = Enables a bottomless clip—the player never has to reload, and weapons never overheat.
- cheat_bump_possession <#> = Allows the player to control any character by bumping into them.
- cheat_deathless_player <#> = Makes the player invulnerable to any damage, including the maximum falling damage height restrictions.
- cheat_infinite_ammo <#> = Gives the player unlimited ammunition.
- cheat_jetpack <#> = Prevents falling damage from occurring—useful for moving lower in a level or with cheat_super_jump.
- cheat_medusa <#> = When this command is enabled, any enemy unit that sees the player will be instantly killed.
- cheat_spawn_warthog = Spawns a standard Warthog near the player.
- cheat_super_jump <#> = Allows the player to jump very high, which is useful for maneuvering around a level during its construction.
- cheat_teleport_to_camera = Teleports the player to the current camera position.
- debug_objects <#> = Shows visual representations of the game objects' or models' bounding radii and collision models.
- debug_portals <#> = Draws or outlines the portal definitions in the game.
- debug_sound <#> = Shows visual representations of the sounds being played and their audible radii, along with labels indicating the specific sound being played.
- error_suppress_all <#> = Enabled by default; this cheat suppresses all error messages. Disabling it will show errors that occur during gameplay, something that is useful when debugging content and game problems.
- game_speed <#>1-20 = Changes the speed of the game. It is useful for pausing the game or for traveling around a environment quickly during level creation or debugging.
- map_name [map name] = Manually loads a specific level.
- debug_camera_save = Saves the current player camera as the debug camera.
- debug_camera_load = Loads the most recently saved camera location; if there is no saved camera, it loads the camera at numerous default positions.
- camera_control <#> = Loads the default camera in the player's biped.



I'll try to get a minion over here to approve it as quickly as possible. It takes some time to get used to, but it's very useful for Machinima and just goofing off.
